Spockadelic (Raphko)

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About

Spockadelic

Spockadelic was developed in 8h at the Berlin Mini Game Jam in February 2015. Remember the numbers that appear at the black holes at the beginning. Then travel with the Enterprise to the black holes in the right order. If you do right, then a rewarding portrait of Spock appears.

Team

Our gorgeous team "Trekkies" was:

  • Anja Gross – 2D Art (Black Holes, Backgrounds, ...) www.anjagross.com
  • Gareth Burns – Game Design
  • Raphael Koller – 3D (USS Enterprise)
  • Sylvia Springorum – 2D Art (Spock Protraits) www.weltenmenge.de
  • Viktor Pekar – Programming, Particle Effects
Platforms
Genre
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Developer
Raphko
Age rating
Not rated

System requirements for PC

System requirements for macOS

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Last Modified: Jan 9, 2019

Where to buy

itch.io