Sprite Fight WebGL
About
ENABLE "HARDWARE ACCELERATION" IN YOUR BROWSER IF THE GAME IS SLOW.
Check out the original version of the game here: https://kylukz.itch.io/sprite-fight
Sprite Fight is a 2.5D isometric arena fighter that I made in 3 weeks as my final project for CIS4820.
I am very proud of this project since I received a 100% on it and I ended up completing CIS4820 with a 100%.
Controls:- W - A - S - D / Left Stick: Movement
- W - A - S - D + Spacebar / Left Stick + Circle/B: Roll
- Left Mouse Button (LMB) / R1: Basic Attack
- Right Mouse Button (RMB) / R2: Heavy Attack
- Left Shift / L1: Block / Parry
- Most graphical and post-processing settings are non-existent in this port of the game due to some WebGL issues with the Unity Post-Processing package.
- The AI logic seems to be a little janky in the WebGL port of the game. This is probably due to framerate issues that weren't considered since this was never a problem in the original build of the game.
- Stamina also seems to regenerate incredibly slowly due to WebGL framerate limitations which could be easily fixed but I'm lazy and ready to move on to another project. Play the original if you want the proper experience.
- The WebGL port of Sprite Fight does not work very well but it exists to demo the main idea of the game to those who are interested.