Sprite3DPlatformerFPS
About
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PROTOTYPE, NOT A FUNCTIONAL GAME
PLACED ON HOLD, NOT IN ACTIVE PRODUCTION
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Created in Unity Engine using C#.
Intended to be a Doom-esque shooter/platformer with movement and navigation. Potential to go a more Rogue-lite direction with powerups and spells.
Controls:
Movement -> WASD/Arrows
Directional Dash -> Double-tap a movement key
Jump -> Space
Glide -> Hold Space in air
Cast -> Left Mouse with spell equipped
Punch -> Right Mouse
Pickup/Use -> E
Pause Menu -> Escape
Implemented so far:
Start Menu with basic implementations.
Simple flat level with stairs for testing vertical interactions.
PlayerController with platformer movement, jump, glide, and dash.
Basic spell bar UI at the bottom of the screen. Green/Red square at end of menu to indicated Dash cooldown.
Interactable script for use with object interactions. Objects will display "E" pickup button when interacting.
Fireball Spell object placed on ground in front of player. Allows pickup when interacted with. Spell is equipped once picked up.
Player can cast spell with left-click. Explosion particle effect on hit.
Basic immobile Enemies with targeted projectile AI.
Health and health bars for player/enemies. Enemies will be destroyed when bar is depleted. Player will remain alive at 0 health.
Assets:
Starfield Skybox by PULSAR BYTES
Unity Particle Pack by Unity Technologies
Roof textures by langvv
Credits:
Design and Programming by @Hsarus
Design and Pixel Art by @Aldremaeck