Sprocket's Treasure
About
for MechJam III (July 2022)
Home sweet crate.
Sprocket PB-47 spends another lonely day living among the rubble.
What should Sprocket do today?
Sprocket could look for treasures like every day.
* sigh *
A real treasure would be if Sprocket could find a friend. Then this crate wouldn’t be so lonely anymore.
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Living in a post-apocalyptic world, Sprocket the PlayBot spends his days looking for treasures and pretending. Help Sprocket find a new treasure.
This is a point-and-click adventure game that uses mouse controls.
Point and click on a place to walk to that place. Right-click to cycle through the options (walk-to, look at, use, talk to).
Scroll mouse wheel down/up to open and close inventory. With the "use" cursor, drag inventory items to use them with on-screen objects or with each other.
Click on the option you want to use. In the case of dialogue, click to continue, or, click in your dialogue choice if there are several dialogue options.
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We ran out of time before implementing all the voice-acting audio, but the final version of the game will be fully voiced.
We used some pre-made sound effects because we ran out of time. (see Credits, below)
Team:
StarshipCaptainBecca: coding, story, character art/animation, level design
Draconimous: background art, level design, character art/animation
Enjaku: voice-acting
Rainsong: music, character art/animation
Software used:
Game engine: Visionaire Studio
Voice recording/editing: Reaper
Art/Animation: Pyxel Edit, Aseprite, Procreate, Affinity Designer
Music: Cakewalk/BandLab
Credits:
Sound effects: Kenny.NL sound assets (various from https://www.kenney.nl/assets?q=audio) and Gamemaster Audio ProSound Collection (for the dog-panting and the water)