Translated by
Microsoft from Russian
Microsoft from Russian
Description: Platformer-Puzzle in which we are managing two cubes simultaneously, must bring them to the center point. When moving to one of the sides of the cubes move synchronously and you need to calculate the path, so that none of them did not collide with spikes. Most of the stable platforms at each level have their own color and we can select one active palette, which activates through cubes of this color can be moved, then changing the active color of the platform again will be stable, and the other, the color Which we are going to be a vibirem. In Total, the game is represented by 24 levels.
Pros: ¥ Nice Soundtrack.
¥ Convenient operation.
¥ Interesting idea.
Cons: ¥ No Achievements.
¥ Very small number of levels.
¥ Sometimes Cubes get stuck and fly off the screen (it is treated with a level reboot).
¥ There is not a single complex level.
Bottom Line: The Complete passage took twenty minutes. And they were quite pleasant. If you need to kill a half-hour and do not want to especially include the brain-this game is it. Recommend.
Rating: 5/10 post-match: If you liked this review welcome to the group http://steamcommunity.com/groups/uojer-here you can see the recommended games, other reviews, as well as just chat in good company.
Translated by
Microsoft from Russian
Microsoft from Russian
I can Not recommend this game, but the neutral score in the Steam is not, and bad it does not deserve, so you have to put sometimes with a stretch "thumbs up". The Key minus (in addition to graphics) is excessive simplicity and a small duration of the game. At 24 levels I have less than half an hour, given less than 10 Restartov levels, ie it is not the fastest passage.
Wildly-Unpretentious "Kubovataya" graphics (you can say it is not), accompanied by calm meditative music is combined quite well and the game itself has to relax passage.
What does it represent: two otzerkalno repeating their movements of a square, which should be brought to one white point (centered or sideways). Accordingly, the path to this point is different, and complicated all deadly spikes and colored blocks, for which you need to choose their color to go through. Occasionally it was necessary to change the color from one to another right on the move, but it is easier to slow down during switching. Jumps from the wall are present and without them the game does not pass (jumps elementary).
The Tactic of passing the game is very simple: look a square that will "pumpkin" about one place, while the other quietly comes to the coveted end of the level. There it will "stick" to the finish white point and you can quietly lead the second square.
There is a minor funny bug, when standing in the chosen color, switch to another and the square rises passing right through and even having the opportunity to "come to visit" to the second square (and I somehow changed their places, although the point is no Had). Either it will get stuck outside the level and here only restart help.