Squirm reviews

Translated by
Microsoft from Spain
Squirm is a game that does not pretend to be something that is not, it is a simple and short game, but quite neat within the price range in which it is handled. Manages to handle fairly well the Plataformeo and does not become frustrating or very difficult, although the jump is sometimes somewhat crude, I do not think well that when jumping on ice will maintain its properties. I have had No problem with the levels or the bosses, but the last boss and the last level if it is a pretty big jump in difficulty compared to the previous. The Music fulfills its role in accompanying the game in good shape and even some tracks I found quite good as the quick travel menu, the world of snow and space. Some problems I found the game were that you can not skip the text even after you have passed the game, and can not even accelerate. The Other is that you can not change the keys, and they are predefined, I have no problem with it, but I'm sure some bother or uncomfortable the combination chosen, should be able to change at will. I recommend It.
Translated by
Microsoft from Russian
English: + Music is quite good. Some of the tracks are quite annoying, but nothing too bad. + Cheap (but quite short as well). -Can't Remap keys neither for keyboard or gamepad. Is't 2018, come on. Physics. Jetpack is a fricking nightmare. -Fake difficulty. Besides jetpack, platforming is pretty simple and straightforward. -Bosses are boring and, again, too simple. Almost all of them can be defeated in 1-2 minutes. -Edgy dialogs and predictable plot twist. Do you really need this in the Platfomer? As a result, Squirm is pretty bad and boring platfomer. And I wouldn't be so harsh if it were no free games life iwbth-fangames. They simply more complex, longer and over all better. English: + Music is pretty bad. Some tracks are annoying, but it's a taste. + Cheapness (which, however, is not in the same period-100% of achievements in less than 3 hours). -Inability to change control. Neither for the keyboard, nor for the controller. Physics. Imperceptible to the middle, shows itself in all "glory" from the moment of receipt of Dzhetpaka. The instant set of height and the instant falling stone down-so so pleasure at passage of segments with thorns. -Imaginary complexity. Which, again, is caused by a damn bad physicist. At least a little complicated can be called only the final part of the game, which is closed by six stars. But also it passes in minutes for 15-20. -Boring and simple bosses. At least a little interest is caused only by the third, but jig, and he is killed in less than a minute. -Fifth-grader level Dialogues and FLASH plot twist. I do not go to the platformer behind the story, but if it is, then let at least not be insulting topornym. As a result, we have a simple platformer for a couple of hours with minimalistic (or rather bezyinteresnoj) graphics, good music and disgusting physics. This review could be even positive, if there were no fuangeymov in the world, the game on motive IWBTG. Which are more diverse, better and more interesting. And at the same time do not cost a hash.
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