Stability reviews

Translated by
Microsoft from French
In stability, it is a matter of crossing through levels to a small rocket. When you start the game, first displays a menu in a very stripped style that immediately announces the color: we will not try to put you full view with graphic Fireworks. The different levels, except the rocket, are almost exclusively composed of different shades of grey with vertical bars symbolizing skyscrapers and scaffolding. There is absolutely no indication or help in the game. On the other hand, one is accompanied by a small music very pleasant and genuinely welcome in a context where one could have expected an aggressive soundtrack. At the first level, you discover how to control your rocket. It's simple: up arrow to put gas and arrows left/right to make it lean on one side or the other. To reboot, it's not shown in the game either, it's R. You understand very quickly that it is not so easy to run this small aircraft because in the absence of brake or reverse, it is necessary to reverse its direction to compensate for inertia. The more gas you put, the faster you go, but the more gas you need to change direction. In the absence of propulsion, the rocket is dropping faster and faster. If we immediately identify the point where we must surrender, it is often by hitting them as we dissociates the obstacles from the foreground and background décor. The slightest contact with the environment is of course fatal. At the second level, we are already experimenting with delicate manoeuvres. A controlled trajectory is better than confusing speed and precipitation. At the third level, you are actually confronted with the question of speed to avoid a deadly laser beam but also to the limits of the low capacity of the fuel tank. Enough gas to go fast but not too much to keep enough to reach the end of the level. The concept of interaction with the environment is also introduced: the rocket must gently activate buttons to release the passage. As if that were not enough, not only is the passage becoming even narrower, but the foreground hides the rocket at the most critical location. On the fourth level, the manipulation of the buttons becomes a real Riddle as in a dot & click. You have to understand which ones to activate and in what order. While managing the displacement of the rocket, speed and fuel consumption. There are apparently 20 levels but I am still stuck at the 4th after 4H of play. I thought I was dealing with a little game just distracting but I find it hard from the beginning and really requires a lot of agility. It is necessary to maneouvrer the rocket with delicacy while retaining nerves of steel! Usually, we pause to play to relieve his stress but with stability, I am obliged to resume my activity after a game session to be able to rest. Considering the price, you can buy this title with your eyes closed and even if you have more skill than me on this kind of game, you will nevertheless be entitled to a minimum of challenge. Which is no longer so common in the games of our time.
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