Stairway to Silence
About
For Earth to yell and belch, it needs a mouth.
and now, it wants to scream.
Open agape, the chasm invites the most curious of all.
Of which, the tenacious yet reckless, soon discover...
...that the Earth screams in the most dreadful of silences.
You are a rescue corps officer sent to save whoever didn't come back from this hole, after one too many lost signals. Inside of your exoskeleton and standing atop this claustrophobic, moving platform with none but your arsenal to keep you company, you will have to fight whatever abomination crawls back from hell in order to survive.
Stairway to Silence is a methodical, vertical side-scrolling Shoot'em up on a moving platform, made for Ludum Dare 48 (Jam), in 72 hours.
Made in solo and from scratch, originally for the Compo bracket.
It is infinite and gets linearly harder as you play. The difficulty soft-caps below 2km.
Try to reach at least a kilometer!
Useful tips are available in the Readme.txt file if you want to take things to the next level.
THE ENEMIES
The Fly will harass you from above, its projectiles are difficult to deal with when it flies at a low altitude, do not get overwhelmed!
The Crawler spits in an arc, its projectiles are easy to dodge but hard to parry. It sometimes dwells a bit too close to the platform, right in range of your sword.
The Jumper is a bulky attacker who will deny you part of the platform with its powerful slash attack. Safety at a distance or up close and personal, choose your strategy wisely to deal with it!
YOU HEAR A VOICE...
Possible post-jam version could contain:
- The VFX I initially wanted to put in there, I was too short on time to scratch that particle itch of mine!
- Upgrade rework the way it was planned at first without scope cut, and its supply system
- Revenant music and an ambient track; having no music was intended but I still have mixed feelings about not having opened reaper this weekend :upside_down: