Star Ruler 2 reviews

Translated by
Microsoft from Deutsch
Can recommend the Game for Fans of Sci-fi. It offers Depth of Play and Discoveries for many Hours. One is hectic to Build up through and through, looking for your Planets together and keeping the Enemies at Bay. You design your Ships and create your own little Masterpieces. Every Game you discover something you can do better to trump your Opponents. Personally, I have just discovered the Diplomatic System for myself. Unfortunately, in the End, it's usually the Same: Early Combat Tactics can be buried quite a bit, because the Amount of Resources you need for strong Ships is quite insane and it becomes almost impossible to single planets-except because of the extreme Time Spans. The Fleet of Opponents has already been stamped in anyway. The late Game is also very confusing due to the Sheer Volume of Planets and the constantly emerging Diplomatic Moves. This goes so far that you have to pause constantly in order to keep up everywhere at all. The Controls in The Lategame leave a lot to be desired. She is very helpful for the early Game though. The Games usually last two to three Hours, with the last Hour mainly being to painstakingly take planets until the Enemy agrees to give up At some point. Most of The time, though, they don't do that by themselves-even if all the Planets are taken. Then begins the Hunt for remaining Mini-ships. The Technologi ♥ ♥ ♥ ♥ ♥ looks a bit indiscriminately thrown together, you have to look for your Stuff. However, there are many Improvements, all of which have their fair advantages and Disadvantages. This makes the Ship's Design even more interesting.
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Translated by
Microsoft from Deutsch
Star Ruler 2 is cute 4X Space strategy game. To say something about the Game in general: There are many different Layers in the Game that Intertwine nicely: Diplomanty, Research, combat, Planetary Development, Artifacts, ship design. This results in a very good Strategic Depth and the randomly generated Galaxy always has to adapt to the Situation. The Planet Export/Import System I find an interesting and innovative Approach that seems a bit strange the first Time, but when you get used to it you notice the advantages over other Systems where a new Planet just raises the Treasury a bit. You can play the Game as both a Casual Player and a 4X Pro Player, but the player is a little more aimed at experienced Strategists. A big Plus for me is the Adaptability that you have. You can customize your Breed before a Match/game and take one of many different galaxy species as a Map (or several of them), whereby after I have tried all of them, I tend to stick to the normal Spiral Galaxy. Add to that a relatively easy-to-use mod editor (you should have a bit of Experience with other Editors already) and accordingly many Mods from the Community. If you get bored of the good Selection from the Game, you can still let off steam in the whole Mods. I recommend the "New Movement Physics" Mod for pretty much everyone here, which makes fleet management Much easier because it makes it easier for you to respond to Attacks. Finally, you can mention that you can play the Game well even on weaker Computers, you should just not make the Galaxy super big. On High-End PCs you can screw up the Numbers. Graphically, SR2 is not a Masterpiece but apt. The Icons are made nice and once you fall into combat You can also see the beautiful spaceship models in a wild Shot drum. However, If you have too many Laser Weapons, they unfortunately mask the Effects of the other Weapons. I hope I have been able to help you decide if the Game is for you. Well then, do I wish you another nice Tag/Evening/Evening BMorning (or whatever?):D
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