Translated by
Microsoft from Russian
Microsoft from Russian
The Game is something similar to Space Raiders, but not quite. You do not explore the planet, do not extract resources, do not fight with aliens. Instead, you find yourself in the comic day of the groundhog.
Having suffered an accident on the planet you, as a knight at the crossroads, standing in front of the stone: "Go to the Left, very much, you will go to the right, you will be very much, you will go, there is also a fire." Yes, it's not a joke. On any way you will take and kill, and then you return to the stone and either go the same path again, or try to come another. Everything on this planet is like a hollow thing to kill you. Well, almost everything, with rare exceptions. Kills your character from three, a maximum of four strokes. The Enemy is killed with three or more than four strokes.
The Fight is a step. Just two opponents stand in front of each other and take turns to answer each other's llei. You can choose a weapon to hit, you can heal, which is essentially pointless, because you are wasting the course on this procedure, and the opponent will take the next blow all that you have been there and even in the bargain. It is Possible to hang a shield of this or that property, but reasonableness of this action is the same, as well as at treatment. The Opponent will blow the shield and add damage to the next strike. The Weapon is a separate song. Here you have slipped from a navel, or have stopped the enemy cudgel on Kumpolye. All. Your Weapon rests a few moves. To strike in the next few moves you need to have another weapon, and a bigger one. It's a total ahiney.
So, do not hesitate to pass as Rimbo on the jungle will not succeed, have to periodically breathe and start from the beginning. Weapons can be modable, create new, if you find the drawing, but... There will be no freebies. Principle: "Swing cannon, I will kill all" does not work. As soon as your weapons become stronger, your enemies will become thicker. As soon as you pump your health, your enemies will be more hit. The Practical meaning of pumping is zeroed. In the beginning you have demolished a sandy shrimp three blows of a fist, in the end you will demolish it with three shots super-Pupper powerful cannon.
However, it is not profitable to fight. Not only the creation of weapons requires a huge amount of minerals, but also to charge this weapon you also have to spend minerals bags. And The result of the battle on the meadow is very unkazist. Spend you much more than you can find. For this reason, the creation of any disposable grenades and shields loses Its meaning, because you do not get the materials, and the sense of them in the fight No. All sorts of picks and other devices that allow you to open chests and evade the battle, too, cost a lot of materials. And the longer you play, the more unprofitable your adventure becomes. If at the beginning of the materials are digging in the hundreds, then closer to the middle you are already starting to think, make a mod you this gun, invent that shield, make the engraving or better charge the gun to the full clip. By the Way, you will laugh, but you also have to charge the baton...
Making a choice of actions you get points of strength, cunning and mind, collecting enough of which you move the "science" on the same three branches, plus two more. They need iridia, a material that you find in the process of passing. Well, other materials, except iridium. Moving Science you get the opportunity to create new things, modify the old, get additional health character. No matter How It is unprofitable to fight, but if you want a steeper cannon, you have to fight to get points of strength. Which points you get by making one or another choice you show in advance. Well, or you can get a random choice in which points you choose randomly.
ALL events on the map do not differ in originality. You met the animal-you were attacked, you met a pirate-you were attacked, you met a robot-you were attacked, you did not meet anyone-you were still attacked. You have found a box or a pile, have extracted from them some materials. Or they didn't. Or you were attacked while you were extracting something. Sometimes you meet someone who takes you story further.
The choices of starting path in the process intersect each other. Moving in different ways you find the same conductors of the plot and make the same election. The Whole point of the game is to iterate through a number of endings. That's all. It's boring, monotonous, stupid. That is, first the game you cheer, you like it, then you get bored, then she frankly annoying you. Humor primitive, dialogues and replicas of monotonous, the hero is Hamovchaty and dumb. Scene collisions are predictable and repetitive. Intellectually The game is probably designed for children of ten years.
I can Not say that I definitely recommend or do not recommend this game. Read the above and make your conclusions. If you take it, it's only a big discount.