Star Traders: 4X Empires reviews

Translated by
Microsoft from French
Star traders: 4X Empires is an excellent game of type 4X in constant evolution for those who do not know it yet, 4X means: eXploration, eXpansion, eXploitation and eXtermination you start with a few ships. There are colonizers, military units and an exploration vessel. Your first goal is to explore the corner, to settle down, to grow and colonize neighboring planets, to exploit every planet best to maximize production and then to find and make the skin of enemies (all others, usually). Let's note that your colonizers come from different factions. Each faction has its own technologies and you can gradually unlock the technology tree. One last point, this game asks to have a lot of time ahead either. It is impossible to make a game in an hour! To read all my impressions on Star traders: 4X Empires. [www.graal.fr]
Translated by
Microsoft from Deutsch
Once again, proof that it doesn't take much for a good Game. Graphic: Mist Sound: Mist Game: Outstanding It reminds me somewhat of the Dune universe. You take on the Leadership role of a Feudal System in Space, each House takes on a specific Task in the Empire-and the Battles against each other, if you leave them. So this Game is not just a simple 4X game, such as MoO; In addition to the traditional 4X game, you also have to be careful to maintain a Balance of Powers in your own Empire. In the later Course Of the game, new Houses-or Castes-will be added, which must then also be promoted accordingly in order to establish them. A Game that is not so easy to master. Will take some Time to get involved properly. The Tech Tree is enormous, especially since every research breakthrough unlocks several Techs. So each Research involves between 5 and 10 Techs, of which you Usually get 2-3, unless you get an Event with which you can complete the Research-So you don't get all The Techs, but about twice as much. Trade Routes between houses must first be negotiated, and a Trade Route costs money and Resources, but this is not guaranteed. Clever! But money and Resources are not so the Problem from the Beginning, there is also a Beginner who has some Room for manoeuvre-you just have to keep an Eye on it. The Ship's Construction is also enormous. Even the first Glance reveals that in the Course of the Game pretty much everything becomes possible-so the tactical space battle starts from the Very beginning with the ship's Construction. The Specifications of the Game are more like well-intentioned suggestions that demonstrate the Cut value of a Design-you throw them away pretty quickly. Refuelled and repaired in Orbit of a planetary/Sun, you only have to park the Ships a few Laps. If the Fuel is all, the Ships don't just hang around in the Room-as I've experienced with some of the other Game-always goes home. Ship upgrades are free, and will be included in the new design. Countless Possibilities, simple and uncomplicated-again, exactly the Opposite, what the big Development Houses deliver ... Numerous Campaigns and Maps are included. The Joke is that you can assign a completely different Map to a particular Campaign, which makes things very interesting. Card Editor supplied. Rarely has a Game thrilled me so quickly in recent Years.
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