Star Trek: Bridge Crew reviews

Translated by
Microsoft from Deutsch
In my 13 Hours of play so far In "Star Trek: Bridge Crew," As Captain of my Crew, I have ordered "Do it this way!" And "Energy," I was pre-reeled Data's Life Forms song, and rarely has a Fellow Player been able to make up the obligatory "Beam me, Scotty! "In check. As a normal Game, "Bridge Crew" would probably not be worth mentioning further, the Appeal consists of this extremely entertaining interaction with three other Players in virtual Reality. It doesn't matter if Star Trek fans or just curious Normalos gather in a Lobby – each Player was willing to adjust to their respective Roles and collaborate with the Crew. I haven't faced Trolls or underage Nerve Saws in my 13 Hours of Play so far. As a Captain, Engineer, Helmsman or tactical Officer, you are tied to the Chair on his Post, the Rest of the Bridge or even the Spaceship Itself are unfortunately not freely accessible. After all, "Bridge Crew" offers enough Depth of Play to keep space exploration exciting. Enemy Ships can be scanned and individual Systems can be deactivated, in Anomalies you can hide if they do not exactly tear the Ship to Pieces and the Energy Emissions should also always be kept In mind so as not to run the Risk of To be detected with enemy Scans. Two Ships can be played at the moment: The USS Aegis, specially designed for this Game, which is strongly oriented towards the Enterprise from the new Star Trek movies in terms of Look & Feel and as a nice Bonus also the Enterprise from the original series-but this is due to the Nature and The way modern Technology was imagined in the 60s, almost unplayable. While a great Feeling is to look around Kirk's iconic Bridge, even after 15 Minutes we failed to leave the Sector, let alone insist on fighting another Ship. In this (Alp) Dream of colorful, flashing buttons, it is difficult to imagine a logical Flow of play, so in virtually every Lobby the Aegis is demanded. Whether you as a Helmsman calculate the Course into the next Solar System or only as an Engineer DISTRIBUTE energy to other Systems – any VERSUCHT department to contribute to The Success of the Mission. Which doesn't always have to work. Just in the first Few days, many Stakes end in "Dream Ship Surprise"-like chaos, if you fail to set the Course before the Warp coils unload, the tactical Officer activates the Shields, while another Player just tries survivors of Beamen a Freighter, or the Captain is asked by his Wife in the middle Of the Firefight to bring up the Shopping Bags. But shit on it, so much Fun I've had rarely in VR so far. Thanks to Crossplay, you have no Problems (at least for now) finding other (German-speaking) players. Whether PS4, Vive, Oculus Rift (my System), BRIDGE CREW RUNS more or less flawlessly. Only once we were trapped in a fluctuating Field of Time Distortion, could no longer stop the warp drive and flew on forever. Was funny in the Group nonetheless. As usual for VR, the Operation is very intuitive, the individual Consoles and their Functions have been internalized as players-at least on the Aegis-after 1, 2 Rounds. The Graphics are lovingly authentic, detailed and significantly better than the first gameplay videos suggested. Small Details, such as the "Redshirt," which throws itself dramatically over the Railing just before the Warp Core Fracture, show that Fans were at Work among the Developers. My only Concern: Does the Game Stay interesting in the Long run? The only 5 Main Missions are quite detailed (30-45 Minutes, depending on the experience of the Crew) but not enough In the Long run and the randomly generated individual Missions, consisting of Rescue mission, exploration Mission, defense mission, The Items from the Campaign for my Taste too little. I hope a few DLCs will soon be on hand to keep the Game interesting in the longer term, then also with Captain Picard'S cosy living room bridge from The Next Generation. Not only recommended for Fans, but an absolute Mandatory purchase-provided VR equipment.
Read more...