StarBreak reviews

Translated by
Microsoft from French
One will make simple: the +:-addictive-challenge the-:-Ultra-punitive death (you lose all your stuff)-very far from the pay 2 win but forget immediately to be able to store more than 9 objects in your trunk, otherwise it will have to go through the box blue card- An appalling community that must have forgotten his balls at birth. (I just lost a custom ridden in 1 week simply because all my Dungeon companions let me into the boss ' room and got out of the way)-no PvP-cat system to review conclusion: unless the developers come out the fingers of the butt and they finally decide to put penalties for the little jokers who are running away in the Dungeon or even worse during a boss, I strongly advise against this game by his community.
Translated by
Microsoft from Spain
A game with a lot of potential thrown into the garbage because of the lack of interest on the part of the developers when trying to market that product... We Are presented with a pure and hard metroidvania with massive multiplayer elements and Permadeath (probably the main reason you would become addicted to this game) that give the game a special touch Has an apparently acceptable variety (but with The time is scarce) of levels, 9 "normal" and 8 versions of "Elite" (one for each level "normal", not counting the ninth). The missions are classified jerarquicamente according to their level of difficulty, from low to extreme, the latter being the cusp of difficulty in the game or we could call it endgame. The game features a random and universal drop system (this is part of the massive multiplayer elements mentioned above), plus the ability to play with up to 40 players in a single mission, each with its own shell (characters Eligible), which, in this case, are 4: Wildfire: Balanced Class, good mobility and damage. Duskwing: The hard to master, with more risk than reward, but incredibly satisfying to play when you learn to use. Good mobility, little armor, little health, good damage. (Use of I-frames to increase offensive and defensive capacity) Ironclad: Tank, low mobility, great health, great armor, good damage. (You can use your shield to block projectiles) Fabricator: The Glass Cannon, great mobility, decent health and armor. As you can imagine, each shell or character will have assigned specific equipment that you can use (except the implants, which are usable in all shells, objects that allow the improvement of a certain stat (HP, armature, speed of movement....)). At this point comes into play the factor RNG, and how it can affect the hours you made the game (no, RNGesus is not in favor of the player). In conclusion, now that the developers have stopped working in the game, probably ends up in a dark corner of steam where it will not be remembered, however, if you are a Chinofarmer masochist, this game is for you. PS: If You die in the game, You die in real life.
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