Stardust Vanguards reviews

Translated by
Microsoft from French
A very nice game, even if the gameplay is Basic. We spend a good time confronting his friends in Royal battles where only skills and strategy count. Know how to dose the three seconds that the shield lasts, manage the ammunition that we have left, call a number of reinforcements calculated to harass the opponent and divert his attention or to overwhelm him all these points give the game its character Special compared to other games where the game is finished as soon as the characters are chosen. The music is not left out because each of the themes puts in the mood and makes it extremely addictive and energetic.
Translated by
Microsoft from Italian
Product received for free Game born for offline multiplayer and appreciable only for that, where space samurai if the damage of holy reason hassled every now and then by the Killjoy pirates. PRO-Multiplayer versus and offline coop four-player-Good The idea of pirates who in the course of the versus put in trouble all players and can also win (they are definitely tough)-Immediate, very simple commands (but they must be known to exploit ), dynamic and entertaining-In its simplicity has nothing bad strategic elements (the evocation of the Allied support, the limited ammunition, the need to cooperate to defeat the Pirates, the temporary Shield)-Excellent Soundtrack-The effects are Well inserted and stylistically is right, has a structure that does not need who knows what pomposa ultramodern graphics-Developers ubiquitous CONS-You have to force the controllers-Does not have the online-does Not have a story mode (but it is a point decidedly Subjective)-Without friends, companions or relatives with whom to play is money thrown away and if you think the coop is better to leave it alone (I speak more deeply below)-Quite unnecessary the mode of space ball (but I think it is subjective)-sometimes the shuttles Enemies hide behind the edges of the screen, preventing you from hitting them-The maps that give background to the battles are sinful of interactivity-The survival (coop or single) is uninspiring: simple waves of pirates without bosses, and no additional elements to the enemies that Already appear in the versus. And the level of difficulty medium is far too difficult to be called mediums, the Pirates are too strong (or perhaps too many) and there are problems that plague the spawn of the Pirates themselves (the Times that I have overcome with commitment of the waves, the subsequent Postponen You have not arrived, leaving my mecha only as a idiot in the midst of silence and open space). If you are a Buddha and it is not annoying for you it will definitely be for your friends who want to either go back to versus or play other (I speak from personal experience).
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