Starion Tactics reviews

Translated by
Microsoft from French
NOTICE to the FLEMMARDS: summary with small "+" and small "-" at the end... but to make it simple: do not buy it!! "Endless 4x strategy without endless gameplay" for once the slogan is true, unfortunately far too true... I understood correctly by reading the description that it was not a traditional 4X in the sense that there was no Empire management but only strategy, fleet management, exploration of the Galaxy, conquest, etc... on paper it sounds good but actually nothing is really as you think. In terms of strategy it is the space gap since the map consists only of planets connected to each other and that it is enough to send ships from one planet to the other in the same way that one sends a regiment from one region to another in risk... Here's the game is summarized. Nothing else... no exploration since the map being a grid of planets is totally predictable even with the option fog of war engaged (which has at least the merit of hiding the enemy movements that said), the maps bring almost nothing since there a little and that they are not very interesting (at least the ones I saw but in several parts I saw all the time the same...). No ship customization which, for a game that only focuses on strategy ("focus your efforts on crafting and executing your tactical strategy while your faction takes care of tedious, everyday tasks" for angry with English basically that gives "focus your efforts on the development and execution of your strategy while your faction manages the tedious tasks) is really lamentable... How can a strategy be developed when the map is so uninteresting and the vessels are taxed, without any possibility of improvements... So we find ourselves doing the same thing turn after turn, we launch the construction of a ship on a planet (only one ship per planet at a time), we wait for it to be finished, we add it to our "fleet" (2-3 ships it is not a fleet) and we attack a plan is often defended by a neutral AI which only opposes resistance in principle. And we start again, again, again, again... still... and again until we fall on the enemy and there we remake the same... except that he retaliatory, we advance, we step back, we advance, we advance... by constructing, waiting and sending the ships... boredom comes very quickly (in any case for me accustomed to distant worlds, endless space and other Star ruler 2)... HA and do not be fooled by the presentation screenshots, the spatial battles really do not look like this or the endless space (what one might believe since they have shamelessly pumped the interface style of endless space, Unfortunately they did not pumped the depth of endless space) in fact it is a bit like risk on PC, except that in the place of the infantryins and cannons we see ships and that instead of the dice there are small shots of lasers that make pwit pwit until a veaisse to explode... youhou!! This is epic... This is brutal... This is... not serious... even in distant worlds the battles have more mouths and yet it is rather môche and it also makes pwit pwit... Sincerely some will probably say that I do the troll and I really ask you to believe me this is not at all my style, usually I write opinions only about the games that I love and I am rather generous in compliment but there I say because saw the price one could expect better than a simple board game without any depth. Seriously if you really want to try it wait for it to drop (much, like less than 9 euros, it will be wholesale the price of a risk on PC) and if not if the graphics and interface you had seduced and you do not yet try endless space is really the time... Yes it's a bit more complex but there is a tutorial and it's still easy to take control, nothing to do with distant worlds which is really hard to take in hand. Summary: +: Nice +: cool for the fans of risk and space but not at this price-: no customization of the vessels-: no strategic or tactical depth-: repetitive-: it's expensive (we clearly have no money)
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