Startide
About
Satrtide is the new take on the arcade top-down shooter - play as an elite pilot driving the Interstellar Recon Mecha geared with an unique set of weapons and special abilities. Explore the uncharted corners of the galaxy, discover its story and test your skills in epic battles against the most feared space dreadnoughts.
FEATURES:
FEATURES:
- Gear up your Mech with deadly weapons and traverse through the universe to fight enemy fleets in an arcade top-down shooter style! Every battle is an individual experience - opponents are procedurally generated and will adjust to your progress with their mass and batteries of deadly weapons.
- Explore the galaxy and disclose its dark secrets in a story mode! Lead the Earth's fleet in a quest to find new source of energy and discover new planets with their inhabitants - join alliances, find powerful artifacts and face the mysterious force that wants to see the universe descent into chaos.
- Choose your favorite from nine Mecha with different guns and close combat weapons. Then customize it's special skills combo to best suit your gameplay.
- Create deadly fleet with gathered parts and weapons! Try out Startide's editor to make new spaceships with various technology you find along your journey. Test your creations and send them to fight against your friends in an online rank mode!
System requirements for macOS
Minimum:
- OS: OSX 10
- Processor: Intel Dual Core
- Memory: 4 GB RAM
- Graphics: nVidia GeForce 670, ATI/AMD Radeaon HD7950/R7 370
- Storage: 6 GB available space
System requirements for Nintendo Switch
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: Dual core from Intel or AMD at 2.8 GHz
- Memory: 4 GB RAM
- Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
- DirectX: Version 9.0c
- Storage: 6 GB available space
Startide reviews and comments
(This is copied from my Steam review.)
Startide is a strangely boring shoot-'em-up, strongly reminiscent of the 2003 freeware title Warning Forever mechanically but much slower-paced, to its detriment. Essentially the entire game is fighting bosses by destroying them part-by-part from the extremities inward, since only the outermost parts on a limb take any damage, with the scaling falling off such that hitting any part other than the two outermost is almost worthless.
So, it's all about slowly circling enemies, minimizing the amount of hits you take, and slowly wearing them down. Of course, with a system where you both regenerate health and destroy the boss's weapons as you fight, this means that essentially all stages get easier as they go on, which contributes to the tedious feeling. Likewise, there's not all that much difference between stages - some will have time limits, and some will have breaks for asteroid fields (which are to your advantage, since you regenerate health and super bar during this time), and as you go on you fight five different alien races, three of which have their own gimmicks, two of which matter - except for stages where you are attacking supply trains, which are similar (you still destroy armed parts coming off the train, from the outside in, then destroy the "core" that contains the supplies) but involve different enough mechanics that they at least feel like something different.
Startide is also not free of minor issues that I felt dragged the game down. The biggest one is that I felt the 4th alien race was the hardest to fight by far, which made the entire end of the game where you fought the 5th race feel very anticlimactic. Another is that, instead of getting notably harder (except when you fight the 4th race) or more interesting, stages just require you to fight more bosses in a row, which increases both the likelihood that you'll mess up and die sometime during them, and makes you have to replay even more when you die. The least and silliest gripe is that the game gave me a giant laser cannon with only one fight left before the rest of the game was fighting the 5th race, and due to how the mechanics interact, the giant laser cannon is useless against the 5th and final race of aliens.
Ultimately, I don't think I was expecting tedium from a shoot-'em-up. It's a genre with quite a few bad entries, but few boring ones, but Startide somehow managed to be. Check out Warning Forever instead, it's a significantly more fun freeware take on many of the same ideas.
(Postscript: Startide has a workshop functionality, but I felt it was somewhat limited in terms of being able to create interesting things due to fairly low "cost" limits, hopelessly degenerate designs like my Invincible are quite possible, and there's no real ship design community for the game. It's at least fairly easy to use, but I didn't think it was notable in any way.)
Startide is a strangely boring shoot-'em-up, strongly reminiscent of the 2003 freeware title Warning Forever mechanically but much slower-paced, to its detriment. Essentially the entire game is fighting bosses by destroying them part-by-part from the extremities inward, since only the outermost parts on a limb take any damage, with the scaling falling off such that hitting any part other than the two outermost is almost worthless.
So, it's all about slowly circling enemies, minimizing the amount of hits you take, and slowly wearing them down. Of course, with a system where you both regenerate health and destroy the boss's weapons as you fight, this means that essentially all stages get easier as they go on, which contributes to the tedious feeling. Likewise, there's not all that much difference between stages - some will have time limits, and some will have breaks for asteroid fields (which are to your advantage, since you regenerate health and super bar during this time), and as you go on you fight five different alien races, three of which have their own gimmicks, two of which matter - except for stages where you are attacking supply trains, which are similar (you still destroy armed parts coming off the train, from the outside in, then destroy the "core" that contains the supplies) but involve different enough mechanics that they at least feel like something different.
Startide is also not free of minor issues that I felt dragged the game down. The biggest one is that I felt the 4th alien race was the hardest to fight by far, which made the entire end of the game where you fought the 5th race feel very anticlimactic. Another is that, instead of getting notably harder (except when you fight the 4th race) or more interesting, stages just require you to fight more bosses in a row, which increases both the likelihood that you'll mess up and die sometime during them, and makes you have to replay even more when you die. The least and silliest gripe is that the game gave me a giant laser cannon with only one fight left before the rest of the game was fighting the 5th race, and due to how the mechanics interact, the giant laser cannon is useless against the 5th and final race of aliens.
Ultimately, I don't think I was expecting tedium from a shoot-'em-up. It's a genre with quite a few bad entries, but few boring ones, but Startide somehow managed to be. Check out Warning Forever instead, it's a significantly more fun freeware take on many of the same ideas.
(Postscript: Startide has a workshop functionality, but I felt it was somewhat limited in terms of being able to create interesting things due to fairly low "cost" limits, hopelessly degenerate designs like my Invincible are quite possible, and there's no real ship design community for the game. It's at least fairly easy to use, but I didn't think it was notable in any way.)
«Boooring»
«Game over at last!»