Average Playtime: 3 hours

Staxel

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About

Experience Village Life
As the village’s newest resident there's a lot to look forward to. The village is filled with all sorts of colourful characters to meet and befriend. Sure, they might have some favours to ask of you, but helping them out might bring unexpected rewards! When you’re not hanging out with the villagers or working on the farm, you could be pursuing a new hobby, completing one of many collections, spending your hard earned money in the local stores, or working on improvements to the village. Your new neighbors would certainly appreciate your help!
Nurture Your Farm
Put down your roots and settle into your life as the village’s new farmer. Starting out with an old, run-down home and farmland reclaimed by the wilderness, it’s up to you to turn this place around. Plant seeds, carefully tend to your crops, take care of your animals, and build improvements to your farm. Don’t forget‐if you look after your farm it will look after you!
Customise Your Sandbox
Staxel is set in a voxel-based sandbox world. You can alter your surroundings in any way you like, and with a rich selection of in-game materials and a simple, easy-to-use approach to modding, you really can create your own unique world within the game. Will you grow the village while keeping its rustic charm, or take it in an entirely new direction? Perhaps you’d rather leave the village and focus on your own projects? It’s all up to you, and your creativity is just the tool for the job!

Platforms
Release date
Developer
Plukit
Publisher
Humble Bundle
Age rating
Not rated
Website
http://playstaxel.com/

System requirements for PC

7 / 8 / 10 (64-bit)
Processor: Intel Core i5 @ 2Ghz (or equivalent)
Memory: 8 GB RAM
Graphics: nVidia GeForce GTX 660 1GB / AMD Radeon HD 7850 1GB
DirectX: Version 9.0
Storage: 12 GB available space
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Last Modified: Jan 18, 2020

Where to buy

GOG
Steam

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Staxel reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Hello Leutz. So I only saw this Game briefly at the good "old" Gregor Onhk And bought it directly. It feels as bit like Findew Valley in Minecraft Style. Definitely Has Potential. The Music seemed familiar to me, No Wonder Curtis Schweitzer (Starbound) supports the Setting in a really atmospheric way. Let's see, on the one hand, what the Developers still make of it and the Modders. I am particularly excited About it. Even Minecraft I would never have played without the great Modpacks. The Graphic is lovingly "cute." Only in Image Construction, so I mean the Visibility Should be significantly expanded. Most Computers can do more, I think. Absolute Recommendation on my part.
Translated by
Microsoft from Deutsch
Early Access Review I think the Game for the early Version is really good:) You can build, decorate and shape everything freely according to your Ideas. You get smaller Orders that then bring Petals (Currency) or even sometimes rare Items. The Tag/Night Cycle is one Floor too short for me because if you have all Kinds of Animals and a big Field you stand up for everything and then is Night again. I would like to see a little more Time:) The Game runs quite smoothly only now and then the Textures take a little longer to load. But with Minecraft I would compare it less than just because it is kept in angular Style, it has more of a Farm game:) I'm now waiting for new Stuff as I've achieved by and large everything the Game has to offer at the Time. But I can really recommend it: 3
Translated by
Microsoft from Deutsch
Early Access Review First of all, the Game is still in Early Access and therefore far from finished, there is a lot of the Developers being crafted around and they are actively working with the Players, which I think is very good! To the Game itself, it is a Minecraft-based Haverst Moon, there is a lot to improve, especially the too short Daytime change one just alone does not have many opportunities a Day. The Interactions with the NPC are sometimes still very boring, but also good. Missionally, work is still being done, in which the Existing time Frame is usually also marked in one Day, at the short Course Of the day really mies, especially if a Resident "loses" something again and one has not stumbled upon it by chance. But these appear at least again to complete the Mission. In the Beginning you should not bury your Head in the Sand if you have too little Money available, a Net directly helps to catch some things to sell the Insects, the Farms are a Tactic in itself after Spring. The Animals are very attached to Stardew Valley, so you can also find star jelly from time to Time. Very harmonious so far, but there is still a lot missing and I very much hope that the Further development will still be well developed, especially now that I have to play with a good Friend through Server and still have to work hard Rework there, as it jerks or breaks off quite a bit.
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