Average Playtime: 4 hours

STAY

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About

What would you do if a stranger’s fate rested in your fingertips? And how would you cope if every second counted? Award-winning graphic adventure STAY asks those very questions: When Quinn wakes up alone in a locked room with nothing of note save for a computer hooked up to a chat room, you become his single ray of hope. Your choices – and your timeliness – will single-handedly shape his escape efforts… or lead him down the path to an untimely end. STAY plays out in real-time, meaning that every minute spent away from the game is a minute Quinn is left alone. Drop out of conversations or leave Quinn to fend for himself for too long and there may be consequences. Quinn is on edge, and so every response matters. Prove yourself a compassionate ally and he’ll learn to trust you and share his findings and deepest thoughts. Fail, and his emotions may work against you. Featuring 24 chapters, seven different endings, dozens of potential deaths and entire webs of conversation, STAY is designed to be replayed multiple times. Explore different rooms and unearth hidden secrets in subsequent playthroughs to piece together the full story. Webcams enable you to spy on Quinn, letting you see both his reactions to your comments and his actions while AFK. Pick up on his lies and use that knowledge to your advantage. Help Quinn get the better of the conundrums he encounters inside his prison by taking direct control of his actions during puzzle sections.
Release date
Mar 30, 2018
Developer
Ratalaika Games SL
,
Appnormals Team
Publisher
PQube Limited, PQube
Age rating
Not rated
Website
http://www.stay.appnormals.com/

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.9+
  • Processor: Core i3
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
Recommended:
  • OS: Mac OS X 10.9+
  • Processor: Core i7
  • Graphics: Radeon Pro 450/2GB VRAM
  • Network: Broadband Internet connection
  • Storage: 8 GB available space

System requirements for PC

Minimum:
  • OS: Windows 7, Windows 8, Windows 10
  • Processor: Intel Core i3 or AMD Phenom ii X2
  • Memory: 4 GB RAM
  • Graphics: Nvidia 8800 GT, AMD 5670
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
Recommended:
  • OS: Windows 7, Windows 8, Windows 10
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
  • Memory: 8 GB RAM
  • Graphics: SM4 1GB VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

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STAY reviews and comments

Translated by
Microsoft from Deutsch
Stay is a Game that, despite Pixel Graphics (Which I personally often don't like and rather scares away in some Games) is really well implemented. It May be that there is this "Guy is trapped and we write with him so that he can somehow escape" has been around many times-especially in Mobile Games. Stay, however, takes the Whole thing to a new Level again and throws in a breath of Fresh Air in the Form of Puzzles and Plotttwists. What particularly impressed me: > The Implementation in the Form of Design, Storyline and Plot twists. > The Playing Time in Real Time > Showing The current bond with Quinn > Different solutions > Subdivision in Chapter > Feeling to really have to help him as if he were real and urgently need Help What I didn't think was so good at (more formulated to ): > The Implementation with the Advertisement "Sanguinish, Phlegmatic, Melancholy, Choleric"-> I personally did not know exactly what to Do with the Words (except for Melancholy), which is why I first Googled these Terms. The Solution to the Terms, however, again did not adjust to how Quinn'S "Whimsy" has changed in Situations. It May be that my Solution to the Terms was the Problem, but in my Opinion it could have been described differently and made it easier for the player, especially since it is an important Point to know how Quinn feels when you have to react. > Once you have died, you have to watch all the Dialogue between Quinn and the player. Here a Skiing Function would have been nice, because it has already swallowed a lot of Time (Outside of The Real Game time) at some Points and it makes experimenting from the other Ways tedious and annoying. Verdict: Get it. It's worth his Money. Supporting the Indie-developers is never wrong and if you still get a great Game like that in the process, why not? (6Hrs/1 Pass-through/Deutsch/4.5 out of 5 Stars)
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Translated by
Microsoft from Deutsch
You chat all the time with a retro pixel type, which is trapped somewhere in a cellular and wants to get out of there again. The graphic is intentionally pixelated in ms-dos retro style. In the process, this game is a very much stripped-down point and click adventure with intentionally applied retro graphics. The player should read the numerous chat texts of the captured type all the time, while the player himself is only allowed to decide between two predetermined answers and the entspr. Must click. (Pretty unfair thing) you click something wrong, the type dies in the basement and doesn't get free. A clock shows how long you manage the type not to go on it. The idea of the game, all the time in retro pixeloptik with a captive, helpless type to chat with a captive, helpless type (or to read its paides-long texts) is not really stunning, which is why a really good screenplay or a really interesting character would have been needed to But quite stuck, monotonous idea loosening up. Unfortunately, the manufacturer of the game has seen from me no idea how to set up an interesting plot or character. let alone write a good story. As I said, the game is reduced to exactly these few elements. One could also claim that this game is simply a text-adventure with a few graphic interludes. The character: All in the round I have to endure infantile, stupid texts and childlike, narcissistic emotional and tearful sweetness of a pampered adolescent. After about a long-winded 15 text lines of the type, the player can then select one from two rather stupid, predetermined dialogues and send the typing an apparent answer. Because of this, the type then does something in the cellar (knocks on the locked door, flicks the faulty lamp or anything else) and sits back to the pc to text with the player, or to let his worries free run. I constantly caught myself trying to type something myself. The type should stop giving such childish and really stupid small-card stuff. Otherwise he should hang himself or do something else. But that's not possible ... So I had to continue reading on and then click on a reply. It's best not to think in the first place, just click, click. Maybe the type finally comes free and the game comes to an end. Should the type die, you can click from scratch or you can simply get friends to be allowed to uninstall the game. now... same... Right away!
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