Stay Alight reviews

Translated by
Microsoft from Russian
Many years ago Wolfenstein 3D has defined the further development of shooters, and, frankly, to this day little has changed, only the level of graphics has seriously grown. Among The puzzles the game that revolutionized, like Wolfenstein, became Angry Birds. Now The heirs of the birds are not reread, among them there are both good representatives and mediocre. The First develop the idea and bring in the gameplay something radically new, and the second only use the found Rovio formula. Stay Alight-A good representative of the genre, but ambiguous. Stay Alight is a puzzle game for PC and mobile platforms, which uses gameplay mechanics straight from Angry Birds. No Special differences, you need from the starting point to throw a ball of light in a way to kill all the monsters on the level. One throw is, of course, difficult to manage. In Stay Alight, as in a good representative of the genre, there are its peculiarities-different types of objects to throw. The Behavior of glowing balls is different: some after contact with the surface crumble into smaller, others after a couple of taps explode, the third-do not bounce off the surface, and stick and roll on it. Also in the game on some levels there is a second character, which is inactive at first, but if it is in the hands of any ball, it is activated, allowing you to throw balls at a different angle (usually the second character is on the other side of the level). Developers have come up with a good story, which, unfortunately, is not disclosed in the gameplay, but only in the description of the game and in the form of a puzzle, which you need to collect pieces during the passage. There are quite a lot of Levels, at the moment 80, but in the mobile version there is another set, which is closed for "repair" with the inscription "Soon": most likely, the project will expand and refine, and in polishing it needs: The PC puzzle is optimized from Hands are bad. Almost with each throw framerate falls from 40 to 1 frame, which is terribly disturbing. Control is sharpened under the sensor, so to play with the mouse, you need to try hard. The Point is that the cursor does not go out of the screen and if you do not have enough power throw, then nothing do, please spend one ball or even start the level first. On Mobile platforms It is realized more convenient, there even in training show that the finger can be changed and to continue aiming. This is due to the fact that the game and laid in the basis of gameplay mechanics were originally designed for touchscreen. The Visual component of the game is ambiguous. Some local art design will like it, someone does not. Frankly speaking, I do not like local beauties, but some levels are surprising, for example, "Electronica IM-02". Some of the monsters look simply horrifying, unfortunately, in a bad sense, but this is justified by the plot: The game takes place during the apocalypse. Interestingly, the Stay Alight in Steam costs 99 rubles, but on mobile platforms it is distributed by F2P-model with a real in-game store, and then spend on the mobile version can be many times more. For the passage of the game of money no one asks, but almost before each level forced to watch advertising (even with the disabled Internet), often the same. Any purchase can Solve the issue, and you can buy "simplified". One of them are flyswatts that appear on the screen, which you can manually destroy all the monsters, and an earthquake that clears the level of superfluous details. On RS There is no such, but to pass all levels on three stars it is quite possible. As a result, we have the following: Trivial art design, familiar to all and each gameplay, a good musical accompaniment, which is still at some point annoying, a large number of different levels. At the same time on mobile platforms do not ask for money, though it is possible to accept it. Nothing radically new Stay Alight in the genre does not bring, although it can be so captivate that make spend a decent amount of time for its passage.
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