Translated by
Microsoft from French
Microsoft from French
An interesting game, with a nice universe (especially if you like the steampunk/WWI atmospheres). Turn-by-turn works well. The game may seem difficult, but it comes mostly from sometimes complex game mechanics to discover (ballistics, cover for example). A game to discover if the genre and the universe tempt you!
https://www.youtube.com/watch?v=31xtPClV1uc&list=PLHdKVmv0BLH3TtmWl61ARau7ReyfhHbPY&index=20 and another newer video: https://www.youtube.com/watch?v=ziAG8FVzkyA&list=PLHdKVmv0BLH3TtmWl61ARau7ReyfhHbPY&index=1
Translated by
Microsoft from French
Microsoft from French
I would have liked this game: well made scenery, sound atmosphere well done... But a rather annoying flaw prevents to be pleased: difficult to place yourself in cover without the possibility of camera rotation, and also of a rendering of the reliefs of the scenery rather little visible. This makes it never too clear how the soldier is exposed to enemy fire and whether he is well placed to shoot himself.
Sometimes rather restricted movements: one cannot move its soldiers where one wants, thus with this impression of a mandatory corridor of action.
More moving or action animations frankly useless.
Other than that, it's pretty good, but it's not enough to make me persevere.
Translated by
Microsoft from French
Microsoft from French
This game seemed interesting at first glance. However, the first two missions played so far are very disappointing for me.
My reasons: * Visual * * the camera does not Center properly on the action. My allies shoot, I hear them shoot but see what happens only if by chance I'm around. They shoot me, I see the enemy shooter,.. but do not necessarily see on which of my soldiers he was firing or the result of the shooting * * no way to rotate the camera. It seems a detail but for me it is essential to understand the map well.
* * The animations of the units are mediocre. Once in two I get the impression that the enemies are moving on a treadmill rather than walking.
* * And personally, but this is very personal, I do not find that the decorations are especially beautiful * game mechanics * * I conceive that this is the beginning but I do not understand the rules on the cover. I'm not sure if my soldier is really well-stashed behind his tree, or not. And the same for the enemies.. which sometimes are "invulnerable" hidden behind a tree.
* * The choice of characters (infantry/submachine/mortar) is confusing, why take such a nay than another?
* * Generally a lack of tooltips or other game AIDS * interface * * no way to "block" my soldiers in overwatch I could go on but it already gives an idea.
Ah, and unfortunately nothing special positive that makes me want to face these flaws there and continue to play.
Oh yes, last thing. I did on these two missions seen nowhere the alleged steampunk side