Steel Invaders reviews

Translated by
Microsoft from French
Review in English below. --As the name implies, steel invaders is an arcade game with space invaders sauce. The principle is unchanged since you have to eliminate waves of enemies and a boss every five levels. Given the screenshots and especially the video presentation we could say it's nice and aggressive. Not at all. This video is at least accelerated in X10... This game is the perfect definition of slowness and this during 40 levels. Your ship is idling while the enemies wander and shoot at a record speed. Despite this the game is of a disconcerting ease even at the level of the bosses. I really find it hard to understand all these positive reviews... Graphics: medium playability: very bad soundtrack: medium interest: very bad rating: 5/20--as its title suggests, steel invaders is an arcade game inspired by space invaders. The goal is unchanged as you need to beat hordes of enemies and a boss every five levels. Looking at the screenshots and the video of the store page we could think thats this game is nice and aggressive. Not at all. this video is speed up in X10... This game is the perfect definition of slowness during 40 levels. Your spaceship goes slowly while enemies move and fire so fast. Despite this, steel invaders is too easy even at boss levels. I really have trouble to understand all these positive reviews... Graphics: medium playability: very bad soundtrack: medium interest: very bad rate: 5/20
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Translated by
Microsoft from Deutsch
"Steel Invaders" is a "Space Invaders" clone. Story? No matter How in the Original We move our shooting ship at the bottom Of the Screen while enemy Ships fly over us in Formations and secrete projectiles. The Tempo is rather classically leisurely. Every now and then, Power-ups fall on Parachutes from the Sky. And again and again there is also a Boss Opponent, a Ship That is not as easy to defeat as the standard airmen. For Shots, there are Points to use in a Shop for better Armor or weapon upgrades. Sound and Graphics of the Game are functional and rather weak. With 40 Levels, the Girth is not exactly powerful, but would be okay for a small and cheap indie game if the Fun were right. Unfortunately, however, it is precisely because of it. On the one hand, because Pacing is not right, because you always do the Same thing and the Opponents don't offer too much Variety and because the Balancing doesn't work. This is mainly because, when you have died, you can start in the last Level played, but then you have extremely slow shooting Starting lasers. And so you quickly hang in a Level and have more Frustration than Desire. The Shooting Frequency of your own Ship is completely absurd. In itself, this is extremely slow, from Shot to Shot, sometimes two or three Seconds. Unless we hit something, then we can shoot again right away. Our Cannon corresponds directly to a medieval Catapult and a modern Machine gun. Weak, too. That our Ship can only be moved with the Mouse. Although the Mouse Restoration is quite direct, for a Title whose Game principle has been designed for joystick or Keyboard control, the Mouse seems strangely inappropriate and also unintuitive as an Input Device. Rating: 3/10 Atmosphere-/10 Story 4/10 Graphic 4/10 Sound 4/10 Game Mechanics 3/10 Balancing 4/10 Game Pass Conclusion: Even the Original from 1978 is even better today. 4/10 Overall Rating
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