Steel Rats reviews

Translated by
Microsoft from Russian
The game has Passed and in general I liked it. This is a good platformer with interesting gameplay chips, nice music, classy setting. But the game has a few problems that the impression spoil. The First time is difficult to cope with the control, a lot of buttons are involved, but the controller gets used to it quickly enough and from the ride begins to get the undoubted pleasure, it is realized it is pleasant. But battles no longer cause problems, closer to the middle of the game bots already click as nuts, even the most fatty and powerful. Fights with them begin to quickly slide into a boring routine, half of enemies stupid already miss that would not waste time. And the special originality they can not boast, even bosses boring, especially the last. Gameplay well dilute special moments, for example at the speed you need to break away from someone or on the contrary to catch up, rush on the slope with breeze, dodging kamikaze-bots. The Most cool moment when you need to drag from the robot up the pipes and trampolines, chic moment, the best in the game in my opinion, dynamic, tense and original filed. In General, all that is connected with riding on the vertical surfaces is very cool, cool find, pipes wildly twisted, shaped insane architecture ala roller coaster, chasing them is always fun. Still very cool and original made the penultimate level, just set. But All this is criminal little, the main gameplay is riding the level in search of buttons/elevators/generators/exits, simultaneously fighting off enemies. There are no hard trial moments, where-it would be necessary to jump, firing from bots. There is no binding to the abilities of the characters, as soon as you get a pumped laser from Toshi, about the other riders can simply forget, sometimes only switching to a big guy. Money is always in bulk, there are no problems with buying everything and everything. Few cinematic moments, all in a trailer. In Short, the game becomes boring and routine from the middle, and extremely easy. For all the time I passed the levels only because of bugs, twice I got stuck mottik in textures, and once did not work the script, disabling energy shield and I could not pass. This is a bad thing, the complexity should grow from a level to a level, need challenge and challenge the player's growing skills. But still laik for a very decent experiment with genres. I even look forward to the sequel, the main thing is that the developers have made more hardcore and diverse gameplay, with a lot of bosses and original enemies, and the addition of trial moments.
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