Steering Behaviors

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Description

Artificial intelligence steering behaviors algorithm's implementation following the book "Artificial Intelligence for Games" by Ian Millington and John Funge. C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.

Usage

Use the mouse to target a destination and the following keys to open the following scenes (each scene is an algorithm):

Key 1: Seek Key 2: Flee Key 3: Arrive Key 4: Pursue Key 5: Evade Key 6: Wander Key 7: Path Following Key 8: Collision Avoidance Key 9: Combining Steering Behaviors Technology 

C++ with SDL

Credits

Toni Ferrari - Lead Programmer

Huiyuan Zhou - Programmer

Joan Ginard - Programmer

Platforms
Release date
Developer
Joan Ginard Mateo
Age rating
Not rated
Tags

System requirements for PC

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Steering Behaviors screenshot, image №2200157 - RAWG
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Last Modified: Oct 11, 2019

Where to buy

itch.io