Steering Behaviors
About
Description
Artificial intelligence steering behaviors algorithm's implementation following the book "Artificial Intelligence for Games" by Ian Millington and John Funge. C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.
Use the mouse to target a destination and the following keys to open the following scenes (each scene is an algorithm):
Key 1: Seek Key 2: Flee Key 3: Arrive Key 4: Pursue Key 5: Evade Key 6: Wander Key 7: Path Following Key 8: Collision Avoidance Key 9: Combining Steering Behaviors TechnologyC++ with SDL
CreditsToni Ferrari - Lead Programmer
Huiyuan Zhou - Programmer
Joan Ginard - Programmer
System requirements for PC
Last Modified: Oct 11, 2019
Where to buy
itch.io