Straimium Immortaly reviews

Translated by
Microsoft from Russian
There is a concept like "thing in itself", and here to this game it refers to 100%. However, unlike most "strange games", Straimium Immortally worked out not only the visual part, but also the gameplay. Of Course, in terms of the variety of this game is far to such monsters as The Binding of ISAAC and Enter The Gungeon. But it pleases not only stubborn surroundings, but also bizarre humor, and distorted local adverb, which in combination can cause attacks involuntary giggling in the most unexpected situations, including even game settings. The Game is made under the strong influence of Nes'ovskih scrollers in the spirit of Abadox and Final Mission, crossed with a metronome and (quite a bit) Guardian Legend. We move through the divided into the room so-called cube, kill four bosses, collect the keys and go to beat the main Gadina. The size of the cube is adjusted here-the same: from small, about 5x5 rooms, to huge. You can also include unlocked various "mutators" for a small change of gameplay. The Character can shoot only to the right and left, the control of the keyboard and the non-habit seems uncomfortable, and the weapon-very weak. After a few runs, when you get used to the management and realize that the enemy shells are not so fast and between them it is quite possible to maneuver no worse than in the refueling Dunmakku, begins the study of the incomprehensible world with a bunch of different rooms and characters . It is necessary to guess How to interact with them. However, even in spite of the general "alien", all here, in most cases, operates within the framework, habitual for "humans". Failed to avoid the game and the main sin of the Horns: Having collected several successful items and a good weapon, it is quite possible to become a machine of death, pumping rooms as hay. Pleases only that the character even at completely collected hearts does not remain shibko alive, and if not to be attentive, it is possible to lose even with a powerful set. In Passing I note the disgusting mechanics of evasion, which does not work diagonally. Luckily, this is not as necessary as in the same Gungeon. The Variety in the game is also not very much. After 10 runs, I did not see any special changes in the local zoo, or among the bosses. To Play, oddly enough, it is more boring, but still hope that the developer will introduce new monsters. To Music There are no claims: Clockwork Retro-Chiptyun, in which there is not even a hint on modernity, as if canned in the 90s and carefully transferred in our years. The Bottom line: Despite the listed cons, Straimium Immortally is surprisingly exciting and with it unobtrusively sweet. At the same time, she has no pressure: there is no hopeless gloom, no sticky dripping; There are no ubiquitous and obsessive puns and no SRGS. Being created for people who are nostalgic for NES with its "alien" games in the spirit of Abadox and Life Force, it, however, thanks to its lightness and flexible settings, may well become a "desktop" game-Pjatiminutkoj, which can be run at any time and To finish at any time without any regrets, because you know you're going back to her anyway. 7/10
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