Sub-system damage - Advanced design techniques module
About
During my final year of university, one of my final year modules was Advanced Design Techniques (ADT). During the ADT module I was tasked with researching and implementing a advanced technique within 3 months.
This technical demo features "Sub-system damage" the damage of individual body parts on enemy pawns or characters, my prototype solely focuses on enemy pawns and how damage effects the body.
The player is able to damage various parts on the enemies body to cause the following afflictions:
- Head damage - double damage (if it was full realistic it would be instant death)
- Arm damage - accuracy penalty
- chest - normal damage
- Leg damage - movement penalty
System requirements for PC
Last Modified: Jul 1, 2022
Where to buy
itch.io