Sub-system damage - Advanced design techniques module

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About

During my final year of university, one of my final year modules was Advanced Design Techniques (ADT).  During the ADT module I was tasked with researching and implementing a advanced  technique within 3 months.

This technical demo features "Sub-system damage" the damage of individual body parts on enemy pawns or characters, my prototype solely focuses on enemy pawns and how damage effects the  body. 

The player is able to damage various parts on the enemies body to cause the following afflictions:

  • Head damage - double damage (if it was full realistic it would be instant death)
  • Arm damage - accuracy penalty
  • chest - normal damage
  • Leg damage - movement penalty
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Developer
Tyrese Lewis
Age rating
Not rated

System requirements for PC

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Sub-system damage - Advanced design techniques module screenshot, image №3448157 - RAWG
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Last Modified: Jul 1, 2022

Where to buy

itch.io