Translated by
Microsoft from French
Microsoft from French
Although a little too short, this game is a pleasant surprise. The gameplay mixes point'n click (moving his character, using inventory) and puzzle game. Just like in "the room", the player will be able to move the objects in every way to unlock the mechanisms and solve the puzzles.
The difficulty is increasing: we start with very simple puzzles to end with the decryption of Maya arithmetic (or extra terrestrial). And the final "deminer" is quite stressful and long to solve.
Sides negatives:-the scenario is very light but it has the merit to exist (where that of the room is really anecdotal).
-some puzzles give strictly no track, no indication of what is expected of the player. Example: the organ: should the pipes be arranged from the smallest to the largest, on the same level or what?
-the hero could talk a little more often to describe the scenes. For example: to open the jar, you have to go it without even knowing if it is possible to open it. In fact, the hero does not get there because it is stuck, but is not going to say it. How then guess you have to use a knife on it?
-some puzzles are made. I'm thinking about fishing rod, in particular. I had to look at the solution to know "how" to swing it to the water when I knew exactly that it had to be put in the water in the direction of the needle.
Translated by
Microsoft from French
Microsoft from French
Subject 13 stinks the wet petard. There are some sympatoches and well-found enigmas (especially those of the second chapter), but it is very much. The scenario, interesting at first, concludes with a disconcerting brutality and the end does not want to say anything (I once liked the idea of the recordings to deepen the background). The game has big ergonomic problems, it is not uncommon that the cursor offers us an interaction where there is none or vice versa.
And then let's not forget the puzzles, which never cease to repeat itself and which give us absolutely no indication of what to do. Many times we spend more time wondering what the game wants from us rather than looking for a solution to the riddle.
Example: at one point we find a knife. The first thing we do is try to cut a rope with the knife. Off that doesn't work. After 15 minutes of walking in the area to look for a solution, we start to do a little anything, to assemble the items randomly... Etc. And the surprise! The knife was rusty and he followed him to pour soda to remove the rust. But the game had not believed us to clarify the reason why we could not use the knife.
It's all these details that give the impression of a game baclé, and sold far too expensive for what he proposes by hoping that the name of Cuisset helps to raise the sales. In short, even on sale I can not advise you subject 13, far too short and poorly thought in what it proposes to offer an experience a time is not entertaining.