Sun Blast: Star Fighter reviews

Translated by
Microsoft from Russian
The Store is now quite a large number of low-budget games that receive decent discounts, and thus have cards and achievements. The Purpose of purchases of such games basically are those cards (in the case with me-also achachiki) for which sale it is possible to receive extremely relatively good profit. But What is the game? I Think it's a three-dimensional space shooter (rail). The Gameplay resembles the same, but only earlier, space shooters, built by the method of Top-Down or Side-Scroller. The Ship under our control flies forward without stopping, and kills what can be killed or dodge the fact that it is impossible to kill. The game also has the ability to turn on auto-firing. The Control consists in this case only from moving of a ship on planes left/right and a top/bottom. In My review I want to rely on some old arcade, built on 8 or 16 bit platform (perhaps a good comparison would be a game from the series Star Fox, but I did not play any of them). I will not cite here analogies that would not download the review even more, I hope everyone can remember or imagine a playful rail 2D-shooter. So I'll just talk about the key points of the game. Evaluate this game: 1. In this game, the biggest challenge is game design. Your ship occupies about 10-15% of the playing field, which often fails to see a torpedo flying in the forehead. The same can be said about other objects-for example, huge mines, which once in 2 more ship. If It is good to see the trailer, in the beginning it is visible, as the mine, after the ship of the player envelope, closes for a moment a review. The closer you get to one of the four corners of the monitor, the more it becomes unclear whether you dodge the stone flying in you or not. 2. Monotony-Graphically, the levels of course vary, thanks for that. But The gameplay is much more important. There are several missions: survival for a specific time, hit the enemies a certain number of times, battle with the boss. One mission is one goal. If you need to shoot-one kind of enemies. Maybe It would be more interesting, but I only reached the third boss, I don't know, it's a lot or a little. More or less interesting tasks are held in the "toilet pipe", where you can shoot and dodge. 3. Enemies occasionally shoot rockets into your vessel that fly in a straight line. You are by the way for the most part too, forget about the burgers, which You will shoot in all directions so that the whole map will cover with fun explosions. Though here they (burists) are-change color of shells and rate of fire. The Last weapon burst will send a projectile on a small sine-wave trajectory. The Attack on your vessel returns the previous weapon. 4. Boss Battles: The beam that sometimes directs You, diverge from the center-can hurt even if Your ship is not in front of the gun boss (on which you want to shoot). In fact it is a bit kosjachnaja realization of perspective. Well, and projectiles that fly and fly on a fairly obvious trajectory, and if You are not close enough to the center of the screen, it will fly from somewhere on the top-right (from outside the visible area), and you can notice it when it is too late to Side to side. A Similar situation is when the projectile arrives, being a hidden beam. Conclusion: You can buy on a discount for the sake of cards, but unprepared player like me to play at your own risk. This game freaked out. I'll agree that it's not that bad. The Complexity of the artificial-is primarily not in the reaction and thinking of the player, but in the elementary, not very successful concept (in my opinion), and the implementation of the idea. You certainly can sit for hours and play this game until it becomes easy, but who needs it? She didn't bring Me any pleasure.
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