Translated by
Microsoft from French
Microsoft from French
Yes but...
little beat them all that looks interesting but is badly buggy on display. We see nothing in the menu of competences (black frame on the different choices) and so we choose at the nose... which is quite Genant. same in the game, where there should be bang, crash or other anamatopoeia when one strikes, we have half of the text or not at all.
an impression of not finished yet.
Translated by
Microsoft from French
Microsoft from French
Interesting concept. Eye-catching graphics for a small platformer... but as has already been said, the latency of the action (after pressing the button) is unbearable. I'm being exterminated by the first boss because I can't react quickly enough to his attacks. The jumps are laborious and I'm not talking about the wall-jumps. The positioning of the keys by default for the XBOX controllers is not the happiest and for an Obsure reason the change of the keys for the trigger is not really operating. In short, there was a potential but the pleasure is tainted by a rigid and frustrating playability.
Translated by
Microsoft from French
Microsoft from French
Where to start... Already the game is not handy: double-jumps, wall-jumps, dodging... It's an ordeal! Then, the very principle is zero: we jam the key of attack. Well, either... Where it gets serious is that the level design is too vicious: fire falling suddenly, enemies placed pile at the place that bothers you the most, not clear planes, deadly elements while nothing indicates. But the worst: the game is packed with bugs. And not only display bugs: some just prevent progress. No choice but to start over. Too bad because the game is pretty pretty. But even the few cool ideas turn out to be null: notes of anecdotal levels, useless combos to buy, collectible stickers without interest...
In short, this game is an absolute nullity unplayable, stuffed with bugs and boring to die.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Super Comboman is a visually and fundamentally playfully interesting indie game. Despite misleading Titles and totally unbalanced fight system, End-boss scolia requirements and poor Collision Query, there is a Recommendation. Because of Patches, though, there's definitely more to it.
Pros: + Appealing comic look with sticker style + Storyintro with abundant Drawing Caricature/humor + 2D beat ' Em-up mechanics + Kaputtmach-Potential makes Whim Cons:-Story from Intro irrelevant, no more Cut-combo mechanics virtually non-existent/not Unique-the Game title "Remember Me" would have deserved rather ...-Collision Query for Jumps and batting Feedback bad-Walljumps totally unwieldy and certified designed-Scene Change to suddenly/illogical-> after Abating Lands one usually without perfect Traceability somewhere in the Air-End Opponents are unexpectedly heavy-Blows that pull off equal sures 5 of the Life Bar, no reasonable Estimability of their Moves, no Gearforms-Gameplay quickly repetitive, must be played dosed