Average Playtime: 3 hours

Super Lucky's Tale

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Exceptional
10
97
Meh
81
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17
Release date
Developer
playful
Publisher
Microsoft Studios, THQ Nordic
Age rating
Not rated
Other games in the series
DLC's and editions
Website
http://www.superluckystale.com/

System requirements for Nintendo Switch

System requirements for Xbox One

System requirements for PC

Minimum:
  • OS: Windows 10 Version 14393.98 or higher required
  • Processor: Intel Core i5 3550 @ 3.3 GHz or AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R7 370 or NVIDIA GeForce GTX 660/570
  • DirectX: Version 11
  • Storage: 11 GB available space
Recommended:
  • OS: Windows 10 Version 14393.98 or higher required
  • Processor: Intel Core i5 4570 @ 3.2 GHz or AMD FX - 8350
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon R9 290X or NVIDIA GeForce GTX 780
  • DirectX: Version 11
  • Storage: 11 GB available space
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Last Modified: Nov 28, 2023

Where to buy

Steam
Xbox Store

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iBarin

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Super Lucky's Tale reviews and comments

Translated by
Microsoft from Deutsch
Super Lucky's Tale by Microsoft Studios The Title is also affectionately called "Super Spyware's Tale" in various Circles. Unfortunately, the cute Graphics and lack of Information from the Mechanics in the Background don't necessarily make the Product look better. Contacted Domains of the "slt.exe" acorn-int.maelstrom.gameservices.xboxlive.com perf-events.cloud.unity3d.com config.uca.cloud.unity3d.com Api.uca.cloud.unity3d.com perf-events.cloud.unity3d.com As well As Microsoft'S Windows Smartscreen, this Address Here the Installation Path of the acquired product from the user's Hard Drive again. Details here include: Unique Device ID, Unique Utility ID, Installation Trail, Operating System, Processor, Graphics Card, Game Initialization Information acorn-int.maelstrom.gameservices.xboxlive.com Things The Service is permanently active in the Background. Thus, the Address is continuously fed with new Values for game/usage behavior and thus allows for close Observation of Player behavior and Equipment. Unique Ids and Device Names can also be used to locate and determine users through different Products, regardless of the platform. Just say that it is possible and some Companies even brag about it on their Websites, not that it is also explicitly done here. More Details here in the Summarized Screenshot https://steamcommunity.com/sharedfiles/filedetails/?id=1517417718 Summary: The Snooping in Windows 10, Microsoft alone doesn't seem to be enough. For example, there is no EULA or Evidence of Data collection on this Product. As usual with Crowbar Mentality across the Customer with unnecessary Traffic and an unsolicited self-evident Intrusion into Privacy. Even if a Permit Were in place (unilateral Coupling Contracts to the Detriment of Customers like those common for Games), it wouldn't make that any better. Not to talk About Data theft at all. After all, nothing else is that. A reasonable Implementation in Products (Games) would not be even so difficult. But according to the Standard Argument of various Consumer Zombies, everything is always needed for Development and therefore an Approach including all Data collected, including Third Parties, is of course completely legitimate;] Especially for this Title, as well as for the general Use of Games, a few Things are recommended here. Unfortunately, without it no longer seems to work Regularly Changing the Device name. Never use Before or Last Names here! Regularly Change the Account name. Never use Before or Last Names here! Regularly Change the Mac address Microsoft Smartscreen block/Use Use of anonymous DNS Servers. There is more besides 8.8.8.8 (Google) Resorting to other Funds that Valve has banned. Unfortunately, it is part of the fact that the Customer is prohibited from being able to defend himself against such Methods with consequences. Thus, Companies such as Valve or Microsoft And countless other Stakeholders have a free Hand and are only too happy to put themselves above applicable Rights and Laws. Blocking the respective Product in the Firewall and/or blocking the Individual Connections via the hosts or via DNS Entries so that Rules apply system-wide (According to Personal Consumption) Do Not buy and consume everything blindly, even if it may look sweet >. < Theoretically Every Customer would have to take these Steps here after each Game with the Unity engine or other Engines/titles. In Practice, however, this would be too uncomplicated and also almost pointless because the Hardware data and assigned IDS do not change (so quickly). Nevertheless, it is just like changing Passwords with the Council on a regular Basis. It doesn't hurt and gives you back a little more Privacy than a Consumer. Worth Knowing: If you don't agree with the value/content of my Reviews, you only think certain Content would be right, be able to speak up in my Group or search for more Information in general, discuss or engage with other Members Exchange. Also a Summary for the Question of warum and why can be found there. That should answer a lot of Questions in Advance. Otherwise, please read what reviews are all about: https://partner.steamgames.com/doc/store/reviews https://support.steampowered.com/kb_article.php?ref=4045-USHJ-3810 https://www.wortbedeutung.info/Review/
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