Average Playtime: 1 hour

Super MNC

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About

Super MNC is a free-to-play third-person MOBA game developed by Uber Entertainment. It serves as a direct sequel to Monday Night Combat. The game is not playable as of May 24th, 2018 due to GDPR.

Gameplay

The game puts two teams of 5 players against each other. A class-based mechanic is featured in the game. It heavily depends on teamwork as the players have to choose their character right after getting assigned to a team.

The game features a mix of class-based combat, tower defense style game, and a typical MOBA. The main objective of either team is to destroy the so-called Moneyball of the opposing team. In order to complete the objective, the players have to get through the turret defense, which can only be destroyed by sending out bots on a specific lane. Once the bots get to the turrets, their shield goes down, and the turrets can be destroyed.

The players are awarded money and experience for every kill they make. Experience is used to level the player's character up and unlock character-specific skills. The money can be used to summon new waves of bots or purchase temporary powerups at vending machines.

The game also features a survival mode called Super Blitz which puts five players against the in-game announcer. The players have to defend their Moneyball as the Announcer sents waves of bots to destroy it. The Announcer takes a break every ten rounds which can be used to repair turrets, build new ones or upgrade your character.

Platforms
Metascore
76
Release date
Developer
Uber Entertainment
Publisher
Uber Entertainment
Age rating
Not rated
Website
http://www.supermnc.com/

System requirements for PC

  • OS: XP(SP3)/Vista/Windows 7
  • Processor: 2 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: DirectX 9.0c/Shader3.0 compatible, VRAM 512 MB (NVIDIA GeForce 7800 series or ATI Radeon X1900)
  • DirectX®: 9.0c
  • Hard Drive: 2 GB of free space
  • Sound: DirectX 9.0c compatible sound cards
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Last Modified: Nov 26, 2023

Where to buy

Steam

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    Super MNC reviews and comments

    Translated by
    Microsoft from French
    ☐ I will not advise this game even to my worst enemy ☐ children ☐ fans of the genre or franchise ☐ casual gamers ☑ all audiences ☐ hardcore gamers ☐ the South Korean PGM ☼ graphics: ☐ to vomit on the ground ☐ very bad ☐ bad ☑ correct ☐ good ☐ Very good ☐ beautiful to cry) € quality/price: ☑ free ☐ you'd have to pay me to play it ☐ wait for a promo ☐ affordable ☐ cheap ☐ at this price it's gift € PC configuration recommended: ☐ my grandmother's computer ☑ entry-level ☐ mid-range ☐ high range ☐ a NASA PC ☼ getting started ☐ innate ☐ easy ☑ requires a few hours ☐ difficult ☐ requires the installation of a new arm € lifespan ☐ shorter than a fly ☑ brief ☐ several hours ☐ several tens of hours ☐ several hundred of hours @ translation level ☑ not translated ☐ translater bei UNO Russkie ☐ a lot of errors ☐ nickel ☐ translated in all languages § bug Recurance ☐ the game is a kind of big bug in the Terminal ☐ the bugs cause the gameplay ☑ the bugs do not cause the GA meplay but are present ☐ some bugs ☐ the game is coded to perfection% optimization ☐ really bad ☑ bad ☐ acceptable ☐ correct ☐ Optimus Perfectus * general notice ☐ do not play ☑ at your own risk ☐ to try ☐ do not waste more time and play! ☐ A must!
    Translated by
    Microsoft from Spain
    Anyone Who compares SMNC with TF2 would only define half of what it is, but leaving aside that, Valoremoslo. There Are Several important points in the game in general, for example some of them would be: 1-The trajectory that has to be popular when launched in 2012 until today that almost is completely abandoned (only 603 players) the reason? I do not know, if someone wants to tell me the reason in the comments would appreciate it. 2-If It is true that it has things similar to TF2, for example two teams a blue and another red, some of the game's classes remind a little of the different 9 kinds of the game of Valve (Assassin = Spy, Gunner = Heavy, etc...) But there are others completely different , for example Wascot. 3-As I said in point 1 there are poquisima people in the game, most of it is concentrated in the servers of Europe that are still practically empty, there are times that it takes to find servers more than 3 minutes and clear arrives the impatience. 4-adding robots and turrets or freezing devices would not hurt the game of Valve, would be more entertaining, but better not give ideas to Gabe. 5-Now SMNC has a box system similar to TF2! Similar?! If similar, because now in TF2 you have to buy a ticket of 1.99, you touch the box and you buy the key to ¡ 2.35! (I prefer the old system), but in SMNC you touch the box and you buy the key of 1.99! 6-And Well the rest is typical, right? Stupid People, noobs, and stuff. Blah, the whole life of God.
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