Average Playtime: 3 hours

Super Motherload

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Set on Mars in an alternate Cold-War era, Super Motherload is a 1 to 4-player couch co-op digging adventure with storyline by Image Comics' Kurtis Wiebe, a fully voiced cast of Soviet and American characters, and a procedurally-generated world that changes each time you play. Purchase powerful upgrades and supplies for your mining pod as you progress and prosper, as well as rare Specials Abilities with random availability. You, the player, work for Solarus Corporation, an inter-planetary mining operation that has developed the infrastructure needed to harvest the precious resources of Mars to meet demand back on Earth. Soon after being dropped on Mars, you begin to discover that things aren't quite as they seem. Included free with the Steam version of Super Motherload is Motherload Goldium Edition , the 2004 cult classic that inspired games like Infiniminer. Key Features: Up to 4-player co-op, perfect for Big Picture (local-only) Storyline by award winning Image Comic's writer Kurtis Wiebe of Peter Panzerfaust & Green Wake fame Full Voice Overs and a Full length original score by indie electronic artist Eric Cheng RPG-inspired mechanics, including upgrades, quests & special abilities Branching storyline choices with Multiple Game Endings Over 150 Explosive-based Puzzles to solve An Epic Boss Battle Normal and Hardcore game modes, for new players and fans of the original Support for 4 simultaneous Gamepads -- ideal for Big Picture Runs at 60FPS in Full HD (1080p) Super Motherload is the sequel to XGen Studios' original hit Motherload, and is available on Windows, PS4, and PS3 Includes Motherload Goldium Edition
Release date
Nov 15, 2013
Developer
XGen Studios
Publisher
XGen Studios
Age rating
10+ Everyone 10+
Website
http://www.SuperMotherload.com
System requirements for PC
Minimum:
  • OS: Windows Vista
  • Processor: Intel Pentium Dual Core (2 * 2200 Mhz) or AMD Athlon X2 64 2 * 2200 Mhz
  • Memory: 2 GB RAM
  • Graphics: GeForce 6800 GT with 256 MB of RAM / ATI Radeon HD 5450 with 512 MB of RAM
  • DirectX: Version 9.0c
  • Storage: 491 MB available space
  • Sound Card: DirectX 9.0C Compatible sound card
Recommended:
  • OS: Windows 7/8 (x86 and x64)
  • Processor: Intel Core 2 Duo (2 * 2600 Mhz) or AMD Athlon X2 64 2 * 2600 Mhz
  • Memory: 2 GB RAM
  • Graphics: GeForce 8600 with 512 MB of RAM / ATI Radeon HD 5570 with 1024 MB of RAM
  • Storage: 491 MB available space
  • Sound Card: DirectX 9.0C Compatible sound card
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Last Modified: Aug 18, 2019
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I really liked Motherload as a Flash Game, but the pro variant is just too annoying. Let's Start with the Positive:-It has more bomb Types, some of them interesting (but one that you need at most for the Puzzles)-At more diverse Depths it has bases where you can buy Fuel, Repair it, deliver minerals and buy Items, so you don't have to do any more Once all the way to the top. -Attempts have been made to bring in something like a Story-It's not as busty as the flash version-buying For everything but items you don't have to go to a Shop anymore; Fuel, for example, is automatically replenished when you are at the entspr. Building passes-You can make combos with Ore, Platinum and iron, for example, give a very valuable Magnet. Now the Negative:-There are now metal plates that can only be broken by buying an (far too expensive) electric Bomb, which means that the Plates do not disappear but turn into Lava-There is nothing left that makes the Lava less Dangerous, even with maximum Armour causes about a quarter of damage, and you often have to go through it, especially below. -There are Metal Plates through which you can not pass through, no matter what-you want to make a vertical Shaft to dismantle and one is in the Way of bad luck. -Questitems are in the Ground from the Beginning, but as long as you didn't get the Quest, as indestructible Pyramids, again annoying When building Shaft. -There is at least one Combo that is less Valuable than what you put in. -Many items do not exist in all Shops. For example, the stincarnal TNT is almost only available in the all-top, below you can only buy C4, which has a larger Explosive Radius. In most Cases, TNT would be much more practical, even further down the line, but constantly going to the top Base. Why they didn't just give all The shops all The items, I don't know either. There is another Negative Point, the biggest point and the Reason why I stopped playing it:-There is an enormous amount of Space between the last Base and the End (last Base on 7000 Feet, End even after 13000 (estimated, after 12000 strikes the Counter) not reached). That would be hard for the Fuel, but since you have to use mass lava, you have to constantly get back up to the Base to repair yourself. More or less it goes like this: Get Down, destroy ~ 8 Blocks, get back up, over and over again. When it became colorful for me, I pulled the Stopwatch. Every Path, both down (vertical Shaft, Freefall) and needed up, at the Point where I was (not to the bottom) saying and shouting 58 Seconds. So For every 8 Blocks you need 2 Minutes at least. When I ran out of TNT and also C4 and the lowest Base didn't have it and the second lowest (again half a Minute or so further up) didn't, I stopped. At some Point, the Mass is full. Why didn't they just install a Teleporter Upgrade, with which you can put down a stationary Teleporter and port to the base and return to it afterwards and resume it, is disgusting to me. They could have made him $80,000 or something. I don't know what the End looks like, but I'll probably never know. I am not a Monkey who takes 2 extremely Expensive bombs And 2 Minutes Of waiting For 10 Blocks depth.
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