Translated by
Microsoft from Russian
Microsoft from Russian
Surprisingly strong, albeit small, domestic bagel native from mobile devices. Well, the developer seems to be hinting. The Original (Dead Shell) was crooked on the interface and, naturally, with Donat. This version is much more convenient and, unlike many other recycled for the mobile day, has no problems with balance and dynamics.
The Plot is elementary-on the planet there was a bitter cataclysm, and the squad of seven paratroopers with different skills need to break through the crowds of zombies, mutants and demons to the rescue shuttle. In the course of the play they exchange ridiculous (according to the authors) replicas, the units of which can really cause a smile. At The end we are given statistics and run the carousel first, unlocking the secret fighter.
The Bovka hence controls-poke at the monster, in response we get damage from all that is in the room. You need to Choose the goal wisely, based on the passivation of enemies and own weapons. In the process of gaining a charge of skill. Used in Time, it can save our lives. Everything Happens quite quickly, so you don't have to get bored. On the Contrary-even it is interesting to choose the next goal.
The Rest of the gameplay is also simple, but very exciting. A map is Randomly generated from a set of rooms connected by corridors, which we open by one. Inside can be a variety of bonuses or enemies. After using the bonus or killing the enemy opens the next room (if any). Occasionally There are events that slightly change the complexity in both directions (I counted 4 pieces). The Goal is to get to the exit. Total levels of 125, there are no forks. Every few levels we get a set of cards. The First 6 bonuses open 6 paratroopers in a certain order, the rest of them improve. Other-Money, ammo, new rooms and new enemies. Thus with each open bonus we increase the possibilities, but also we open to ourselves new, stronger, enemies. In Addition, at the end of each level we get a peculiar roulette-three random prizes, choose from which we can one. This is the main way to get the boxes from where the weapon falls.
There are 10 types of Weapons in the game, including a melee hatchet available to each fighter. Everyone, except the last, requires cartridges, which are 6 kinds. This system forces us to constantly change heroes, as cartridges have a property to end at the most crucial moment. In Addition, different monsters have the Persians to protect against a certain type of damage. Thus, in the game there is some simple strategic planning that for such a game-a rarity and a big plus.
Alas, all this happiness is disposable-after the first passage (6-8 hours) is accustomed, and even the new hero does not save. More cons, for a project of this level, you can not see. Only wishes to diversify the gameplay more interesting events and branching way. Perhaps add survival mode with forever dying paratroopers. Make different rooms are really different and graphically, and gameplay (not just the color and the moon). Otherwise the price goes overpriced rubles to 50.
Sounds-Music in such games I immediately disable, so I can say nothing about them. There are Acachivki. No Cards.
Bottom line: A nice casual bagel with no special frills, but with its own special charm.