Survive in Space reviews

Translated by
Microsoft from Russian
One of the best games of the kind fried that I played. Excellent dynamics, pumping both combat skills, and the ship itself for damage, protection, uvorota, restoration of the shield, etc., interesting bosses. The Main character-has 2 entities, which are switched as the ultimate in the Dotke. The player has a normal high-speed attack from his hand, a laser that has succeeded and homing projectiles, the use of which to check. But GG with the correct pumping too ibalensen. Therefore, previously added abilities that would make a strong disbalance were removed. The Strengthening here is given due attention, the game is really hard, but to realize the scale did not come to the end. At the same time feeling the potential and the idea, the game is very high quality. There are 5 types of ships with, so-called, distinctive talents. Each ship has its own special 3 talents, which are as if to suck the changes, but the player does not feel them in the consequence straight at all. Ships when passing should be ALTERNATED to pump during the passage, not like me, did not notice and passed the game on one, even without knowing that you can combine them) This is for those who want to pass the game on 100% you have to pump ALL 5 ships and pass the Game 3 times.
Translated by
Microsoft from Russian
Product received for free Between the output of Asteroid Bounty Hunter (Feb. 17, 2016) and Survive in Space (May 20, 2016) was only 93 days ago. These two games are slightly different from each other and share common disadvantages. -Visual design is unpalatable. Games. Percent. Monotonous. It is necessary, driving space. Attack of enemies appearing from outside the screen. Different types of remote attacks and abilities are Available to increase damage or extra. Winning points for killing enemies. In the Game 5 ships, which can be piloted, all of them differ in their characteristics. I soon felt a strong boredom. -Large investments of time are Required. Three of the 42 achievements are awarded for passing all levels in the difficulty mode "Simple", "Medium" and "Complex", which means-the game will have to pass three times. PMM, too much for such primitive entertainment. Not to mention the positive qualities of this product would be unfair: + Techn. Level of performance satisfactory. The sound and image Settings offer enough options to make everyone feel comfortable. Keys on the key-E, used for control, is allowed to assign on your own. Supported controllers-During the game I used Canyon CNG-GP4 and did not notice any problems. The program has not encountered errors in the work. Low-Sys. Requirements allow to observe stably high number of frames in sec. On weak machines. + There are collectible cards. + There are achievements of special interest for perfectionists players. + Steam Board allows you to compete with others. Users. It seems to Me to be free, but someone might think otherwise. + Worthy of discreet praise muses. Support. The Ability to listen to your favorite songs with the built-in player-a controversial advantage, because it is extremely inconvenient. I do not recommend buying this craft. Just1337 Studio has no place in the digital entertainment industry-it is a vested developer, a stranger to the concept of creativity, creation of something unique, YATS. Review on Asteroid Bounty Hunter: http://steamcommunity.com/id/avm130488/recommended/444220.
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