Sweet Release

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About

Sweets are falling from the sky, it's a dream come true! Munch your way into the skies.

Made for the JamDNA #15 within 96 hours

Controls:

  • Left click, E or Space bar to jump (your jump replenishes after having passed through a sweet or having jumped out of a candy floss).
  • A and D keys move the player left and right respectively.

Game Jam Criteria:

  • Endless Runner
    • The game is a vertical endless runner, the game can be played forever but it does get progressively more difficult. The walls around the screen constrict and less interact-able objects are spawned - causing the player to make smarter choices when plotting the character's trajectory.
  • Hyperactive
    • The main character is hyperactive in their design. The gameplay is also quite over the top in it's style and game feel - prioritising quite hectic and fast paced gameplay.
  • Happy
    • The main character is in a quite emotionally happy place - they even have a large toothy grin planted across their face. The art style and design of the game is light hearted and happy.
  • Chiptune
    • The game uses upbeat chiptune music to further enforce the happy criteria. It is also a bit annoying and, therefore, it could be interpreted as 'hyperactive'.

Follow me for gamedev stuff on Twitter over at: https://twitter.com/RobThomasWhite

or on Instagram at: https://www.instagram.com/robwhitedeveloper/

CREDITS / DISCLAIMER (The assets listed below were not created by me, everything else was):

One public domain music track (main theme song):

https://opengameart.org/content/4-chiptunes-adventure

One font, free use:

https://www.1001freefonts.com/carnet-de-voyage.font

Platforms
Release date
Developer
Robert White
Age rating
Not rated

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System requirements for macOS

System requirements for Linux

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Last Modified: May 27, 2019

Where to buy

itch.io