Switchblade (2018)

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INSTRUCTIONS: SWITCHBLADE - GAME DESCRIPTION : On the cyber world of Thraxx, Havok has returned. After 10.000 years of peace, the Fireblade, source of power for the ancient Bladeknights, has shattered. The night burned red, and the people of the Undercity fell beneath the onslaught of Havok's nightmare creations. Helpness, the Bladeknights died alongside their people. Only one of their order survived. You play Hiro, the last of the Bladeknights, a hi-tech warrior armed with steaith, cunning and a powerful reprogrammable cyber-arm. You must enter the Undercity and reassemble the sixteen fragments of the shattered Fireblade. Only then will you be able to take on Havok and average the death of your people. THE OBJECT OF THE GAME : You must guide Hiro, the Bladeknight through the labyrinth of the Undercity, to recover the 16 fragments of the shattered Fireblade. Once you have collected all 16 fragments, you must use it to defeat Havok, to bring to an end his reign of terror and to avenge your people. This is a side scroller beat'em up platformer with a bit of metroidvania genre on it!
Platforms
Release date
Aug 28, 2018
Developer
Core Design
,
Gremlin Interactive
,
Lucid Games Ltd
Publisher
Piko Interactive LLC, Lucid Publishing Ltd
Age rating
Not rated
Website
https://www.switchbladegame.com

System requirements for PC

Minimum:
  • OS: Windows 7, Windows 8, Windows 10
  • Processor: Pentium 4, Athlon 64 or later
  • Graphics: Athlon 64 or later
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Last Modified: Sep 17, 2019

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Switchblade (2018) reviews and comments

Translated by
Microsoft from Spain
Early Access Review The idea of the game is not bad but it still has some bugs that are fixed. To start the biggest negative point for me and other colleagues with whom I have played, is the movement of the vehicle simultaneous with the camera of the mouse, is done something messy and do not clarify well where you go sometimes, in my opinion if the movement and the mouse camera fu Ncionases independently would make it easier and less complicated. On the other hand, by joining a group you do not see your friends once terminals a game, which makes it strange and sometimes we stopped to see if we were still in the group. I Add that the emotions of the characters are totally null, of 0/10, barely have traits that can be noticed if they are happy, angry, frustrated... I add that the emotions they have are too crude. I Add that when starting any type of game the car starts to wobble constantly and looks very ugly that in a game. I Add that constantly beats me having a Titan X to just say that I talk too much of my PC. For everything else, the design of the cars, the lobby, the weapons, skills and the great design MOBA type of maps are pretty good. If you really want the game to go ahead you will have to put your hands to work and fix all the bugs that the game has and polish many more things. Cheers and luck with it!
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Translated by
Microsoft from Spain
Early Access Review The idea is good but has a lot to retouch. To begin with, if you create a party with your friends and want to jguar with them, the game forces you to Jugartela to luck and if you play on your team well, but also you can your friend on the contrary BEING BOTH IN THE SAME ROOM. Another negative point, is the little character design, it's OK to put many payment cosmetics to earn some money, but 70% are paid. You Start playing without cars, minimum would have to give away one of three that your choose, that at least. From the rest the lobby is well worked, with examples of cars and access to all "submenus" and very cool to see the character that has become your friend. Now ingame: Many pulls, I have a more than decent PC (I7-7700K-MSI 1080 8Gb-16Gb RAM DDR4) and there were many MANY pulls in just 2 hours of play, not to mention the long queues of waiting (This is understandable because it depends on the number that active players). The concept of driving the vehicle is disastrous, the control would be more comfortable if the car did not go crazy and you are giving the W to advance and the car is back. The map (at least the one I've tried) is fine, has the basic details of a MOBA and ultimately. IT'S a GOOD GAME, but it lacks polishing, polishing with 400 pots of polish, we're going to need to get to work and pull it forward. Much courage and give Candela!!!
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