Sword Quest
About
Description
- Search the dungeon for the chest holding the only sword in existence.
- Avoid enemies on your journey as you cannot defend yourself without the sword.
- When you find the sword, you must fight your way out as each room will be locked until all enemies are slain.
Controls (Mouse & Keyboard)
- WASD: Move around
- Mouse: Move camera
- Middle Mouse + direction: Dodge roll
- Left Mouse: Attack (with sword)
'Only One'
Given the GMTK Game Jam 2019 theme of 'Only One' I thought about making a dungeon crawler with only a single chest, with a single sword inside. I split the game into 2 distinct phases, Explore and Escape.
Explore
In the explore phase, the player must traverse a maze-like dungeon full of enemies, but they have no weapons to fight them, so must use skill to sneak around enemies / dodge incoming attacks. During this phase of the game the player feels powerless, since the only action they can do is run away.
Escape
Once the player finds the sword, they move into phase two. Rooms now behave like Zelda-like boss rooms where all enemies must be killed before allowing the player to move on to the next room. This phase is all about providing the player with some catharsis and letting them finally fight back.
Future Ideas
- Thief Enemy
Introduce a new class of enemy that can steal the sword from you. Once they steal it they run away and hide, switching the player back to the Explore phase. - Sword Rack
In the main menu, show off all the swords you've managed to escape with. - Difficulty
Create more difficult dungeons & enemies that potentially scale with the number of successful runs. - Randomly generated dungeons
- Polish: The combat & movement controls are pretty garbage