Average Playtime: 2 hours

Sword With Sauce: Alpha

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Select your weapon, your gadgets and then your play style as you enter ready to take down all the enemies patrolling the level.

To help you along your way is a large selection of gadgets and weaponry to assassinate your targets in any way you like. You can either go in guns blazing, with a mad desire to re-colour the walls red or take a more delicate approach as you sneak your way around the level avoiding detection.

Your main weapon can either be a sword which can deflect bullets, chop down your foes or be thrown for maximum bloodshed. A shield which can be thrown at multiple enemies at once or to reflect their bullets right back at them. A bow for silent long range kills without worrying about ammo. And finally a machine gun because sometimes the best solution is the loudest one. You also have a selection of bad ass gadgetry, starting with ninja stars and gas grenades leading into the more ridiculous pocket sized black holes and self destructive crabs.

Current Features:
6 weapons (not including the cutlery)
25 gadgets
5 levels
4 enemy types
3 game modes
Release date
Diatomic Games
Diatomic Games
Age rating
Not rated

System requirements for PC

  • OS: Win 7 (Win64)
  • Processor: Intel Core i3
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.1-compatible, 512 MB
  • Storage: 1 GB available space
  • OS: Win 10 (Win64)
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: OpenGL 2.1-compatible, 512 MB
  • Storage: 1 GB available space
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Last Modified: Jan 25, 2023

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Sword With Sauce: Alpha reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Sword With Sauce: Review of Alpha Stand 27.8.17 Sword with Sauce is a First-person shooter with Parcour Elements that you can buy for as little as €3million in this State of play. Content doesn't have Much Sword with Sauce (possibly yet). There are 3 different Modis in this First-person shooter, all of which can only be played offline at this Time. Ninja, an extremely heavy to almost impossible mode in which the Opponents are not even allowed to notice that one is present, one is spotted or an enemy Corpse is discovered, the Round must be restarted. Whether the Opponents know about their Opponent's Presence can be seen in a Field at the top left. Undetected, Cautious and Detected. In the ninja mode you lose, sobalt the Case Of Cautious arrives. There are two other Modis. One of them is normal mode; Eliminate all Opponents without Dying themselves. Here it is especially important to pay attention to the Background music, this changes sobalt One or more Opponents are currently looking for the Attacker. This brings a lot of Tension into the Game and creates a good Atmosphere through the built-up tension. The third Mode is Endless Mode. This one has no Goal; kill as much as you can until you stop dying. This, like both other Modis, is also Fun. In this Mode, you get Air Replenishment at the Initial Equipment every 50-60 Kills. In addition to the 3 Modis, there are also some different Maps. The Demarcations are unfortunately invisible Walls .... There are 4 different Levels of difficulty. The Graphics aren't really Plastic in terms of the environment, which doesn't bother so much, the Design of the People I think is pretty cool and it suits the Flair of the Game. You can choose your killer lunchbox before the Start of the game. This consists of a Main Weapon (Shield, Machete, Shotgun, sniper rifle, assault Rifle, Bow) and some Gadgets that you can still take with you, such as a Pistol with Silencer, Grab Hooks, a Drone or extra Ammunition or something else More unconventional Stuff like Taser mines, Freezer grenades, Poison gas, mini black holes, I Mach-mich10-Second invisible syringe or the Hah crashes of Half Life just in electro version and on the Player's Side. These distinguish the Attacker from the Opponents. The Opponents have either set Running routes that they always run along when nothing happens or fixed Places where they Stand and turn to look out. They are armed with sniper rifles, Machetes, Shotguns or MGs. The Opponents run back and forth most often and usually have Mesh Rifles or Machetes. Enemies with Fixed Spots or in Bottlenecks have mostly Shotguns and there are Usually still 2 Snipers on the highest Points of a Map. In Summary, I can say that SwS is already quite a good Game, but still has far too little Content. The conceptual basis, however, is quite good. The Applications of the Gadgets would be cool if the Control and Function were even more unbuggable. Nevertheless, the Game Is suitable for an Action-loaded one, but still not at Chaotic Time. But it is still very unfinished and I would not strike until a few Months, because then hopefully some Bugs are fixed and possibly there is then the announced Online Mode. I can say That, because there is a lot of work going on on the Game. I give a long high Despite some (even big) weaknesses, because it runs fluidly, is Fun and for the Price Range is unusually (positively) much improved, renewed and added.
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