Swordbreaker The Game reviews

Translated by
Microsoft from Russian
Product received for free "Comics are not just superhero names." Swordbreaker-A game in the spirit of Dragon'S Lair, and if you do not know what Dragon'S Lair, then imagine Heavy Rain with Disney hand-drawn animation from the early 90s. If You do not know what Heavy Rain is, immediately return to your cryogenic dream, the future has not yet come. Only Swordbreaker is static and there is no QTE, instead there are choices of two to five options, each of which will lead you to a different result. The game Begins with the fact that the nameless hero resubmits a card leading to the castle with treasures. For a short while he embarks on a journey, at the end of which he expects a reward. And that's the whole story. She's not here at all. There is only a place of action-an ancient castle, whose inhabitants can tell you a little about this place. But It is not that this information was at least interesting or useful. The Main charm of the game is its variability. Despite the fact that instead of graphics we have drawn illustrations, their number exceeds 300 pieces. Therefore, you can experiment with your itinerary for a long time and get into new interesting situations. The Situation, incidentally, is a wide variety of parodies, references and Pashalkami with a no small share of absurdity. Here We walk on the abandoned halls of the medieval castle and fight with the undead, as a couple of frames meet a stranger in a broken UFO, who flew here to stock up on nuclear warheads produced by a local blacksmith... Can I have a dust? You can also find nurses from Silent Hill, Nechonomicon and lost brother Sponge Bob. And It's all pretty funny. However!...... Despite the number of different rooms and situations, the game has only three endings, depending on whether you were brave, cowardly or cruel. No matter what corner of the castle you get, in the end you will still find yourself in front of the portal, which investor your actions and will throw you off the final, coming from the three factors described above. As for me, it's a serious minus. The drawing Itself seemed very pleasant to me, although if I knew what was a trailing, or how to apply the shadows correctly, or if I was Stepan Pinin, then I would have spread your drawing to smithereens. But I am a delant in this matter, so the drawing is good, which is not to say about the text. Again dry, dull and white Arial of Microsoft Word. I will Say the same thing I said before about the game Pyre: Such a text is simply unpleasant to read. Would Add to it at least some stylistics, and it would be at times better. Well, the window with the text should have done a little more. And Most importantly, what annoys me in almost every game-the sound. Comrades developers from DuCats Games Studio, in his next game, please make sure that I did not get out of the chair when turned on, because the sound wave breaks out of my speakers and shakes my walls. And Add a slider that regulates the volume in settings... ADD the settings yourself, after all! Even If there is only a choice of language and the same runner, do it! You are not a flash game from the 2000s do! Kareche, remember that not every skeleton wants to bite your face, and not every maid can slap the ass.
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