Tactical Tetrominoes
About
(Made in 7 days for 7DRL Challenge 2022)
RulesGeneral Stuff:
- HP is indicated by the amount of sides remaining on a shape
Player Actions:
WASD/Arrow Keys to do one of three actions: Move, attack, or hit a breakable wall. You can also use the mouse to click and drag tetrominoes from the top-right onto the grid. Press spacebar to rotate tetrominoes while they're held. Press enter/shift to confirm your piece placement. Tetrominoes cannot be confirmed over walls, the exit, or existing tetrominoes on the grid.
You have 2 actions per turn. Using a tetromino will end your turn.
Tetromino Effects:
L - Life: If player is inside tetromino area, heal to 4 HP; If enemy/coin is inside tetromino area, give them an "hp aura" which overheals the player by 1 HP (max HP via overheal is 8) when they're killed/collected.
J - Jinx: For every enemy type and coin pile inside tetromino area, remove all alike enemies and coin piles except the ones inside the tetromino.
O - Obstruct: Spawn breakable walls (only breakable by player) in tetromino area; Can be placed atop enemies and coins but doing so will remove them and placing it over yourself kills you.
T - Transform: Turn anything (besides yourself) inside tetromino area into something else (either an enemy, coin pile, or breakable wall); Does not work on tiles occupied by an enemy and a coin pile simultaneously.
S - Score: Any coins inside area get their value increased by 1, any enemies inside area get "coin aura", which makes them drop a coin on the space they occupy when killed.
Z - Zap: Deal 1 damage player and/or enemies inside this area or any other tetromino areas adjacent to it.
I - Idle: Any entities inside tetromino area will remain idle for 4 turns. For enemies and the player, they can't move and their turn's skipped; For coins, they won't disappear for that turn if the player collects them.
Scoring:
When you reach the exit, the amount of points you score is (coins collected multiplied by lines made), where "lines" are full columns/rows containing a mixture of singular squares of tetrominoes, walls, or the exit, without any gaps.
Other Tidbits:
- The maximum amount of coins that can be on a space is 4.
- Enemies that don't have a path to the player won't move.
- Swirls appear every so often to spawn enemies after your turn's over, they can be attacked to disappear and cancel their enemy spawn, and they're also affected by tetrominoes too.
- Tetrominoes are generated via the 7-bag system, like in modern Tetris games.
Made in GameMaker Studio 1.4 (& Roguelike Engine by Ben Allen)
Smooth Line 7 font by Style-7