TACTICS Final
About
Tactics Final is the final project I made for a C++ game development course I took in 2022.
It is a pretty bare-bones demo of a tactics type game that I wrote in 3 weeks taking inspiration on other tactic games, specially Final Fantasy Tactics Advance.
I picked a tactics game because I wanted to try my hand into something more systematically complex than the go to projects one might pick like a galaga, asteroids or space invaders type game.
It was a lot of fun understanding the intricacies of a tactics game and picking and choosing which mechanics I wanted to implement.
What I've learned is that this type of game can get pretty complex under the hood pretty quickly if you don't have a solid plan of what you want and how you intend it to interoperate and I suffered a little bit from that having to rewrite many systems in order to accommodate new mechanics.
That being said, I think that some of the systems are really solid and I had a blast writing them even if I had to rush a bunch to make it to the deadline.
Hope you like this single level demo!