Tailwind
About
This is a story of a very coward prince Elrick.
The King have sent him into the journey to solve this problem during the sea adventures.
The game is made in soft pixel art style. It is a tactical puzzle.
All characters have such parameters as: health, attack and attack range.
You need to place your warriors on the isle in such a way to not let the enemy attack prince.
Sometimes a help of all warriors will be needed to move one character into right position.
The goal is to lead the prince through 40 dangerous isles to reach his princess.
Whoever has settled down on the isles – bandits, Papuans or warriors of the north, your warriors and tactics will help to dispose of an enemy.
Go ahead! To the dream of a princess!
The King have sent him into the journey to solve this problem during the sea adventures.
The game is made in soft pixel art style. It is a tactical puzzle.
All characters have such parameters as: health, attack and attack range.
You need to place your warriors on the isle in such a way to not let the enemy attack prince.
Sometimes a help of all warriors will be needed to move one character into right position.
The goal is to lead the prince through 40 dangerous isles to reach his princess.
Whoever has settled down on the isles – bandits, Papuans or warriors of the north, your warriors and tactics will help to dispose of an enemy.
Go ahead! To the dream of a princess!
System requirements for PC
Minimum:
- OS: Windows XP SP1-3,Vista,7,8 and 10
- Processor: 200 Mhz Pentium processor or higher
- Memory: 250 MB RAM
- Graphics: Must support of Direct3D 9
- DirectX: Version 9.0
Recommended:
- OS: Windows XP SP1-3,Vista,7,8 and 10
- Processor: 200 Mhz Pentium processor or higher
- Memory: 250 MB RAM
- Graphics: Must support of Direct3D 9
- DirectX: Version 9.0
Tailwind reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Full Review with screenshots you can read here: Dreams of Genesis Gaming: Tailwind [dreamsofgenesisgaming.wordpress.com] Tailwind-unobtrusive strategy from the developers of ClickGames. Don't believe the cute package! This Game is insidious! She waits for you to relax on the first cards and think of yourself as great strategists, and then throw in such * opu that you can doubt the presence of strategic thinking as such.
But let's not run ahead of time. Once upon a time, (in times of kings, swords and navigators) lived-was a wise king. And he had a cowardly son. When The king was already old, and it was time to go to his pensy... Chm... Rest, mixed up the old, that it is not the state on such a coward to leave. Before, somehow this thought he did not come, and did not think sire, whence there will be bravery at the pampered prince. But the time has come to see, came, and sent the father of his son in the voyage, in search of the princess overseas, which was in the Trinine lands... Well, and to be quite exact, they divided their 7 cards and 40 islands on them.
It is Unclear what the prince studied for so many years: he can not wield a sword, he cannot defend himself. Father Gave his son in the help of the army and the general of his best. Became the general of the future sovereign strategy to teach. Mole given to you army-a coin Razmennaya. Different in mind, in ability and in arms. Arrange, says, three cripples so that they die not in vain, and killed all the enemies before they get to you helpless. And became the Prince of craft strategy to learn. With whom only the prince did not "fight": And with the Basurmans, and with the jimjams. And all for what? Right, Denezhek to earn, so that the pirates in the way between the cards did not brake. From each island on the map it was necessary to collect coins as a tribute to the Treasury of the Royal. And on the transition between cards, this is the most tribute to the Pirates to give. So the Prince wandered, in his way uneasy.
Well, now seriously. As I said above, you are given 7 cards, on each certain number of islands. To move between the cards further, you need to pay tribute to the pirates, and the money to see the king did not give. From each island on A coin. And to make this coin to earn you need to defeat the enemies. Clear their peppers more than you given to the defenders. You Need to arrange the latter so that they destroy all the enemies, before they reach you. There are different classes of warriors. Each Has its own power of impact, its number of lives and range of damage. For Example, the archer beats three cells to the right/left/up/down (but does not hit diagonally). He Has 1 point of damage and 1 point of life. One time someone's freaking out, there's no archer. And There is a knight: 5 lives, 2 units of damage and only one cell hit range. At the same time, both can kill several enemies, provided competent placement.
And everything would be simple and good, if not a "feature" of the Movement of heroes. They All lend themselves to one rule: they move to the stop. You will order the warrior to rise up and it rises to the stop (the end of the card, another character or tree). You Have to be sophisticated, think how to put all of them on the right positions.
In The course of the game change the location, appearance of enemies, and added a few new classes. The gameplay is complicated, and possible ways to decide to become smaller.
Graphics Pixel, now very popular and meets very often. Nicely decorated, does not cut eyes. The picture Completes the corresponding musical design, which evokes the atmosphere of the Knights and fairy tales.
The Only thing is unreal the last two and a half cards. It would be very cool if you added something like hints for one step. So that is not quite easy, and with the hope of passing.
THE IDEA ★ ★ ★ ★ ★ DESIGN ★ ★ ★ ★ ☆ GRAPHICS ★ ★ ★ ☆ GAMEPLAY ★ ★ ★ ★ ☆ DIFFICULTY ★ ★ ★ ☆ TOTAL ★ ★ ★ ★ ☆ Tailwind-Strategically interesting and graphically pleasant. Very very difficult to reach the end, but quite real. Pff, some 40 islands, or are you a weakling?
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