Take your pills.

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Game Description Choose your own reality by making different decisions in that prototype. Will you follow the rules? Or will you make something else?  You can explore the little enviroment you are thrown in. ...wait...did it changed? Game A Week submission 04 Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influence from game jams, the class will prompt students with weekly thematic, aesthetic, or mechanical constraints (e.g. “time” or “nature" or “one-button input”). The hope is that students will practice design, incorporating those lessons into their practice when developing longer-form games in the future. Controles: WASD : Walking Right Mouse Click : Lighten up a match Left Mouse Click : Pick up Objects

This prototype was created at the GameDesign//UE at the University of Applied Sciences Europe. Supervised by: Prof. Csongor Baranyai  "Game A Week"   (Summer  Semester)

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Developer
TapMeh
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Lucas B.
Age rating
Not rated

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Last Modified: May 3, 2019

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itch.io