Translated by
Microsoft from French
Microsoft from French
At the end of the game 4H (much more than enough to understand all the content of the game): + a good defouloir + an instinctive grip + the price resulted + of the music coaching + the game in Coop-the price-repetitive (the same goes for the music of training!)-have the chance to get a powerful weapon at the beginning of the game and you will cross all levels without real difficulty-a single handful of monsters including 2 that combined, will lead you to a certain death, the others will barely slow you down if you like these games where the death is definitive and where each run brings nothing to the next, that the sleek 2D style you shimmery and that you do not run after the contents in foison, Tallowmere will entertain you long hours. Otherwise you will regret the purchase from the first minutes of play.
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Microsoft from Russian
Microsoft from Russian
Funny Rouge-like Timeskiller, with patches RPG elements that will tighten you after the first launch. As for me it is possible to play it even before the blue, and in a compartment with a port on the phone, you can play it anywhere, and anytime, and now to the best and the worst sides.
Pros: Styling Randomly generated levels of Extras. Boosters for the complexity of the game process can eat kittens Free DLC, for which in Play, I ask for as much as 120 rubles Cons: Friza because Of the pre-multiplied levels at the beginning of the game, when you do not have normal things, you can get to fight with The boss of the same soundtrack Overpriced, for this creation Can eat Kittens In general game, fun, and addictive (so far on the phone in it fills). Recommend it will not, because the taste and color of all the markers are different XD 9 burnt kittens/9
Translated by
Microsoft from French
Microsoft from French
A great game.
Defouloir with a choice of Nice weapon and for all tastes.
They all have an interest in the situation. Having used such a weapon at such a time makes it more likely to advance in the game.
The fact of spammer a bazooka for example is really enjoyable, but we can also sneak our target or just attack him with the axe.
In the way of an RPG, the weapons and armor of the game are looter (except at the merchant) and with various characteristics.
We can jump to the infinite. Very practical, this gives a control of the terrain and the space well ruined and quite fun.
Unfortunately the game lacks content. Once the threshold of difficulty reaches Max, it quickly becomes repetitive because there is nothing else to do but to move from room to room, without any end. The real goal of the game is more successes than anything else.
Inevitably it inflationary on the life course that will probably not very long for the majority of people, but precisely, it depends on the people. Because a departed does not really end until you die, so it can last as long as it amuse you.
In the end it's a game that I really advice, it's worth its price and for me, it really was a big favorite. I'll even say one of my favorite games.