Average Playtime: 1 hour

Tap Tap Legions - Epic battles within 5 seconds!

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About

Devils destroyed the royal Wedding and taken our queen away. Fortunately, our king fled quickly...
Well, Knights, soldiers, and even farmers are ready to go! Our king needs his queen tonight!

• Easy to play! Tap tiles to summon soldiers. Explosive fun!
• Truly epic battles, fierce engagements!
• Choose your army for battle! How strategic can you be?
• 12 kinds of soldier. Upgrade and fight with any combination of soldier you want!
• 8 cards make things better ...or worse. Don't tap the wrong tiles!
• 5 special items to help keep you alive!
• 64 levels to battle through, New ones coming soon! You will love it!
• Variety of challenging monsters at every stage, INTENSE BOSS LEVELS!!
.....

You think you have the time to sit through this introduction?

Our queen can't wait! See you on the battlefield!
Platforms
Release date
Developer
YFC games
Publisher
YFC games
Age rating
Not rated

System requirements for macOS

Minimum:
  • OS: OS 10.6+
  • Processor: 2.8 GHz Intel Core 2 Duo or better
  • Memory: 2 GB RAM
  • Storage: 300 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP or Later
  • Processor: Intel Core™ Duo or faster
  • Memory: 2 GB RAM
  • Storage: 300 MB available space
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Last Modified: Sep 15, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
121
MR. X REALLY GAVE IT TO THEM! | Project Resistance (Closed Beta Test Multiplayer) #3
Oct 11, 2019
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Tap Tap Legions - Epic battles within 5 seconds! reviews and comments

Translated by
Microsoft from Spain
Tap Tap Legion is the latest game from the developer YFC games that also has in its history the original Battle for Blood and the terrible Spartans VS Zombies Defense. This game, like all of the developer is also a "port" of a pretty mediocre mobile game. In this case, the premise is very similar to the Battle for Blood: Summon units that fight a horde of enemies to destroy their base before they destroy ours. To Summon our soldiers, we will only have to click on them with the mouse; Mechanics that while on a phone is pretty good, taking it to a PC game is quite forced. We will Simply limit ourselves to this, it also has some bonuses that will help our soldiers or harm them (depending on the color) and skills that we will be able to launch. The game has a level-up system traced to the Battle for Blood that is where the game fails. This system requires gold that we will get recolectándolo in our battles. The problem is that this system is very slow, but the developers who are very smart have already thought about this and we intend to make transactions to accelerate the process. I Leave at the discretion of each if the game is Pay to Win or not, but the difference to pay or not is abysmal. If you pay, the game becomes a ride and the enemies don't cough. If You do not pay, You will be obliged to repeat the same battle again and again until You get the necessary gold, and this is quite a few hours.
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Translated by
Microsoft from French
Battle for blood Sequelle, tap tap replaces the combinations of three identical (or more) figures that needed to be made to generate a precise unit, by a speed game where you just have to tap on the icon of the type of unit you want or a bonus, and the aggregate of Malus. If it is less technical than the previous game, the level is relieved, since the chance is more present and that of your choice of tape also depends on the victory, because as usual, the way to lead the troops is vital: you can not win too by chance , except in the easiest levels.. The characteristics of the units are preserved and above all their possible evolution: one can therefore always improve the attack, the defense, the points of life, the speed and the fatal blows of the unit, reinforce the chariot of the King which must therefore not be destroyed, and various power and bonus changes. The levels are grouped into chapters and, contrary to what I had written at the time, profiting from replaying parts of this game, one can return to each chapter (by going to the right or left of the last chapter played, a little like on a Tablet). The staging of the fights remains sympathetic and the game seems long, since, if in the previous Opus, there was enough to do, there will have to make many parties to be able to evolve its units, especially if, like me, we concentrate the improvements on some units rather than to evolve the whole set, thus inducing, at each point in a category of improvements, a quantity of gold that is growing exponentially!
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