Team Imastar - Prisoner of War
About
Team Imastar
Garrett McSpadden – [email protected]
Chris Justo – [email protected]
Miguel Torres – [email protected]
Dylan Main – [email protected]
Tony Gonzalez – [email protected]
Programmers:
Garrett McSpadden
· Card system
· Start menu
· Pause menu
· Game over menu
· Spawn enemy trigger
· End cutscene
Chris Justo
· Animation logic
· Player actions
· Health UI
· Door logic
· Enemy AI
Miguel Torres
· Shaders
· Implement Sound FX
· Implement Game Music
Artists:
Dylan Main
All 3D assets
Rigging
Environment and Character textures
Tony Gonzalez
All 2D assets
Chris Justo
· Misc. materials
· Particle effects
Designers:
Chris Justo
· Initial design doc
· Game balance
Garrett McSpadden
· Initial design doc
· Game balance
Assets made before jam:
Assets created by team before jam:
3D Assets:
· Fountain
· Old_Stand_Old_Stand
· Temple_Base
· Temple_Platform_Temple_Platform
· Rack
· weapon_rack
· well
· armour_Rack
Sourced assets created before jam:
All Sounds provided by:
· http://www.theallsounds.com/2018/02/male-grunts-sound-effects-all-sounds.html
· https://opengameart.org/
All character animations provided by:
· Mixamo.com