Technical Demo - Vertical Scanlines/RayTracing

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About

A prototype (made in 3-4 days) with the ability to write pixels directly from the cpu to vram. To include RayTracing modeled after methods used to make "X" and "Faceball 2000".

Sadly due to needing floating-point data, mathematics and such the project is stuck on final stretch of having a walking simulator. (was halfway through the scientific denomination before the timer ran out)

Anyway proper scalable vertical scan-lines was possible and it can be scaled from 1 tile up to 8x8 tiles. The whitebar is just a visual element by setting the current column of tiles to white, before these are redrawn to black. If removed, the screen will only update the current column of pixels.

Up-to-date source code you can find here:
Github - Tech Demo Project

Source is provided for those that want to continue this project or want to create their own implementation on this base.
! This project uses GBDK as devkit !

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PSPiso
Age rating
Not rated

System requirements for PC

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Technical Demo - Vertical Scanlines/RayTracing screenshot, image №3044401 - RAWG
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Last Modified: Oct 1, 2021

Where to buy

itch.io