Technosphere reviews

Translated by
Microsoft from Russian
Early Access Review Platformers now comes out not so much, from the last to mind come only the reissue of Krash Bandicut and Super Mario Odyssey. Because of the new impressions have to dive into the impenetrable depths of "exceptional" indie-crafts Stame with the hope to duck from the bottom of something remotely reminiscent of 3D-platformer. It is Difficult to call Technosphere a full-fledged game, because it is the simplest techno-demo, or, if expressed in another language-the pattern of the game, its skeleton. Many mechanics have not yet been brought to mind, management and responsiveness are far from ideal, and the solutions in the visual series resemble the nightmare of aesthetionist-perfectionism. Technosphere is worth trying out in case you are liking platformers and puzzles with a focus on physics. Now There are only two levels in Technosphere, they are rather short and are relatively fast: everything depends on your prudence and adaptability to a rather chellendzhevomu management. The Objective of the game is to bring a large object of spherical shape from one point of level to another, bypassing all sorts of obstacles. A Fairly simple at first glance, the system generates a lot of fruating moments. The Levels are quite long, in certain areas there are checkpoints, which will be your reference points for "Trayev" local traps in the form of "slippery" landscape. The Whole world of the game is made in a rather pleasant 3D-style, but the harmony of colors, their brooches, coupled with a tasteless combination of the surrounding elements of the landscape form a rather vyviglaznuv picture. The dynamics of everything looks better than in the screenshots on Steam, but still the choice of space style for a puzzle of this type is quite controversial. It would be more logical to make a more closed space, where from the point pushing of the ball you would not distract all possible variety of colors-especially catches the eye white mesh... Yes what is it at all? Remember the old games where the character control was often unresponsive and inaccurate, resulting in the most infuriacy of complexity? The Technosphere is the same story. You Should keep the direction button for a moment longer-your technician flies off the map. And most of the local "corridors" are platforms, without any fence-that is to fall down extremely easily, it is only to underestimate, to overcome, to wring and... Well, you understand. And so Technosphere copes with its role of platforming-puzzle in early access. Although Some of the performances are ambiguous, and some moments are felt by artificial complication in the length of time. In the plans of developers to add a simple story, set more levels, improve graphics and add more music. Promise to manage before the summer-and there we will see and draw conclusions, unless, of course, do not score. At this stage, Technosphere is a short game demo with two levels of about an hour. Now Here you can only "feel" the basic mechanics and test your nervous system for strength. No plot, no characters and memorable unique gameplay solutions, it is the most simple 3D-platformer with a typical for the genre of mechanics and specific control for special fans of the genre. Curator of "Special Games Club"-a verb burning the expanse of STEAM!
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