Tempus (PixelHell)
About
"Keeper, you must venture into the caves, solve the puzzles, and save us all!"
Tempus is a mini prototype made for the Inter-campus Game Jam, a collaboration between Wits and Vega. The Prompt of the Game Jam was "Don't Look". Tempus is a 2D puzzle game where the player controls a Keeper that must journey the abyss of time. The Keeper casts a ray time on everything they look at, and this ray of time unfreezes entities in the abyss.
Controls:
WASD – to move the avatar
Mouse – to direct the ray of time
Space – continue dialogue
Made by TEAM JAMSTAVAGANZA - with students from both Wits and Vega.
Jean-Luc Chappell - Vega 2nd Year
Liam Middleton - Vega 2nd Year (FIRST TIME JAMMER)
Kamil Naidoo - Wits 1st Year (FIRST TIME JAMMER)
Ian Olivier - Vega 2nd Year (FIRST TIME JAMMER)
Levashan Pillay - Wits Graduate
(It's really short and unfinished, but it was a blast to make! :D)