Tenrow reviews

Translated by
Microsoft from French
Tenrow is a sympathetic puzzle game (basically a variant of the demminer), but unfortunately quickly repetitive, because of a gameplay that barely renews itself. For short, we give you a grid with squares, empty for one, occupied by a number for others. This value indicates the total amount of checkboxes on the row and column where this number is located. A little later there are grayed boxes, which you will be unable to tick. And voila, you have made the tour of the owner, as much as saying that the approximately 50 levels are chained very (a little too much?) fast. At its disposal, you can acquire it for a completely honest price. Verdict: 3/5-which is pretty good, but not top.
Translated by
Microsoft from French
I couldn't find a catchphrase. Tenrow, released in 2016, is a puzzle game. The goal of the game is simple, you have squares with numbers in it. If you change the color of a square, it will reduce the numbers in the squares that are on the same axis as the square that changed color. The numbers that are on the squares have to reach zero. Not-1, not + 1, 0. There are 50 levels, which are made in about 1h. The game is not very complicated, and hardly to renew itself. The levels are almost all the same, with only one addition in the gameplay: there are dimmed boxes, where you can not click. Conclusion: a good puzzle game, but that would have deserved more content, and more work on the gameplay. To be taken on sale. ____ If you have found this evaluation useful, come join our curation page!
Translated by
Microsoft from French
I play on Linux. Linux version: excellent. The game a deduction puzzle where you have to mark squares. Nothing really crazy, the game is basic, whether it is the menu that I found sloppy, the graphics and music that have nothing memorable, and even the design of the levels. Because Yes, in a game of deduction, we expect to have one solution, very logical! Here, the levels often have several solutions. Obviously these are very slight variations, but still, this is not what I expect from this kind of game. The levels are really easy, I haven't hovered for more than 3 minutes on a level. It also lacks new mechanisms introduced as and when. Here, a single variation, a block that cannot be scored. Replayability, achievements no generation of random levels, so not really replayable. The achievements are unblocking by finishing the levels, nothing special here. In short I realize that I made a list of grievances as an evaluation... the game holds the comparison with the series of the Hexcells rather badly:). It is not bad, but we have seen much better, in summary. GNU/Linux the Linux version is excellent, and takes advantage of a recent unity engine that manages the multiscreen well. OS: Linux Mint 18.3 x64, MATE Edition. Hardware: I7 7700K OC @ 5Ghz, NVIDIA 1080GTX, 32GB RAM. Screens: Triplescreen, including one vertical, one X screen.
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