Ternary Operators
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Z - Toggle the alive/dead state
X - Show/hide the logic
Below is an implementation of the code in the above explanation. For it to be useful, you need two different sprites in #001 and #002.
function _init() a=true --alive? b=1 --sprite:alive c=2 --sprite:dead x,y=60,60 end function _update() if (btnp(4)) a=not a --flip/flop a end function _draw() spr(a and b or c,x,y) endSystem requirements for Web
Last Modified: Jan 9, 2019
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